Supplemental Patches

Supplemental Patches enables users to create custom shaders for modded blocks, entities, items, particles, etc, through a resource-pack, with the shaders being patched onto Euphoria Patches.

File Details

supplemental_patches-0.7.1-beta.jar

  • B
  • Dec 11, 2025
  • 2.69 MB
  • 1.5K
  • 1.20.6+6
  • Forge

File Name

supplemental_patches-0.7.1-beta.jar

Supported Versions

  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation "curse.maven:supplemental-patches-1222851:7320811"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

End City + End Flash in Corrupt Barrens

Fixes

  • Fix issue with duplicate buffers when reloading shaders
  • Fix issues with compatibility with Inventory Particles on Fabric 1.21.10
  • Fix issues with atmosphere color multipliers not working if Enderscape is installed
  • Fix game crashing if shaderpack fails to compile when Iris debug mode is off
  • Fix Doom and Gloom fog not working when effect is active
  • Fix crash when ANIMATED_END_LAMP is disabled
  • Fix crash when GLOWING_BLOODCAP_MUSHROOM is enabled

Additions

  • Add support for the following mods
    • Galosphere (updated to 1.21.5)
    • Enderscape (updated to 1.21.10)
    • Wetland Whimsy (updated to 2.0)
    • Bountiful Fares
    • Dungeons Delight
    • Windswept
  • Add ability to easily create new colortex buffers
  • Add ability to refactor functions to add new parameters
  • Add support for End Flash within Enderscape for Minecraft 1.21.10
  • Add new uniform enderscapeFlashColor for the flash colors in different biomes in Enderscape

Changes

  • Updated to Complementary Shaders r5.6.1 + Euphoria Patches 1.7.8
  • Massively improved look of emissive objects during Doom and Gloom fog
  • Changed various candle shaders not to be emissive when candles are not lit
  • Only include material shaders if the relevant mods are installed to reduce compilation time
  • Added debug message to indicate number of custom textures and buffers loaded