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Supernatural

This mod focuses on Supernatural entities & rituals.

File Details

Supernatural V3.3.1

  • R
  • May 21, 2026
  • 1.81 MB
  • 11
  • 1.21.11
  • NeoForge

File Name

Supernatural-3.3.1.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:supernatural-610880:8123254"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

-Fixed Ritual Candles.
-Removed Necromancer Mob.
-Added Necromancer Variant to Vampire.
-Added Nightmare DamageType.
-Added Checkmate DamageType (Unused).
-Vampires with the Necromancer Variant can summon Zombies/Skeletons.
-Vampires with the Necromancer Variant can NOT summon Vexes.
-Vampires & Wights now have a base damage of 1,going down from 3.
-Vampires now have a base speed of 0.3, going up from 0.25.
-Revenant's Sacrifice Spell now only works on Sleeping players instead of Sleeping & Starving players.
-Revenant's Sacrifice Spell now deals an insane amount of Nightmare DamageType instead of an insane amount of Ritual DamageType.
-Revenant's Sacrifice Spell casting time has been increased to 6 seconds, from 2 seconds.
-Scourge Spawn Egg is now in the Creative Tab, instead of being hidden content.
-Vampire Dust has been removed from the Plasmacrypt Structure's loot tables.
-Vampires now drop 1 to 2 Vampire Dust instead of 0 to 2.
-Vampires now have a small chance to drop a Tome of Rituals.