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Supernatural

This mod focuses on Supernatural entities & rituals.

File Details

Supernatural V3.0.22

  • R
  • May 15, 2026
  • 1.77 MB
  • 52
  • 1.21.1
  • NeoForge

File Name

Supernatural-3.0.22.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:supernatural-610880:8090824"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

-Grave Soil, Ebonsteel Block, Plasmastone Bricks, & Cut Plasmastone Bricks are now tagged for valid Sulfur Cube archetypes.
-Removed Arrows from Wight's Loot Table.
-Increased Plasma rate from 0-2 to 1-3 for Wights.
-Increased Plasma rate from 2-5 to 5-12 for Revenants.
-Removed "Ritual of Resurrection".

-Note: The removal of "Ritual of Resurrection" was a deeply debated decision by myself that I've finally made. The Ritual, itself, was potentially useful but very niche one due to it giving the player the ability to resurrect any slain entity, retaining most of it's data. This can be a Villager, a slain pet, or a slain monster that the player wants back. However, this Ritual was the source for many balance concerns and bugs that caused a lot of limits to other, and more commonly used, aspects of the mod. The following changes below were down specifically because I can do them now with the removal of this Ritual...

-Soultrapping enemies no longer stops them from dropping items & xp.
-Many entites are no longer tagged as having immunity to soultrapping, and other mechanics from this mod (ex. Ender Dragon is now a valid target for a vampire's blood effect and she is now a Grand soul if soultrapped).