SuperiorSmithing(NEOFORGE)5.0.jar
Curse Maven Snippet
What's new
- Updated everything to Neoforge 1.21
- Trial chamber mobs now spawn with this mod's items, instead of vanilla smithed loot. Their loot still scales with difficulty, and becomes more powerful when an ominous trial is activated.
- All bound items can now be washed using a cauldron, reverting them to their default, undyed state.
- Added a new advancement related to this.
- Flow and Bolt templates are now randomly replaced with reinforcement, riveting, or jeweling templates.
- Significantly changed shield mechanics. All shields can now be wielded continuously, but take increasing amounts of damage when held past their defense limit. If a shield is released after being held past its limit, it now has a much longer cooldown.
- Updated shield lore text to reflect this change.
- Updated the lore text of all smithing templates to be a bit clearer.
- Added an Armadillo Shell helmet, crafted from 5 scutes, 1 leather, and 2 string. This brittle piece of armor breaks very quickly, but provides a 7 second burst of resistance II after sustaining an initial attack.
- Nerfed Life Sink enchantment. It now consumes EXP to restore health, and does not function if its wielder's EXP bar is empty.
- Nerfed Throwback enchantment, which now creates a long shield cooldown when activated, and only activates when a shield is fully cooled down. Higher throwback levels result in a longer cooldown.
- Items enchanted with Spite now deal damage regardless of armor, and sustain damage equal to their current damage bonus.
- Life Sink and Spite now both have particle effects to indicate when they activate.
- Updated the 'Heroic Justice' advancement to have a pumpkin as its advancement plaque, for the 5 people who will still find this reference funny.
This mod has no additional files

