SuperiorSmithingV2.2.jar
Curse Maven Snippet
What's new
- Overhauled Mob Loot, (which now includes modded armor and items), is more common, and more likely to drop.
- Equipment for humanoid mobs, (Zombies, husks, strays, wither skeletons, piglins, skeletons, & drowned), is determined based on difficulty.
- Equipment is always determined on spawn, meaning that reloading a world (Saving and logging back in), will reload the equipment of hostile humanoids. There isn't any solution I could find to this, however, if you really need a specific loadout for redstone or something, you can use the 'static' nametag to prevent this from occuring.
This mod has no additional files

