superbwarfare-1.20.1-0.8.9.1-dcd21d9fc.jar
Curse Maven Snippet
What's new
## Updates to 0.8.9.1 version of SBW: ## New Content ### Vehicles * AC-130H * Happiest Ghast * Kirov Airship * Air Sheep * FH-77BW Archer Self-Propelled Artillery ### Weapon Perks * Aqua Bullet * Eager Edge * Target Lock ### Tools * Cemented Carbide Tools ### Accessories * Superb Handsome Goggles ### Ammunition * Aircraft Flare Ammo * Vehicle Smoke Ammo ### Blocks * Catapult Controller ### Other Items * Vehicle Key * Skin Spray * Steel Plate * Engineering Plastic * Towline * Tow Bar * Catapult Shuttle * Crust ### Skins * Mortar "Fireworks" Skin ### Commands * /sbw loiter \[|set |get|edit \[x|y|z|r\] \] Set the current aircraft's loiter point * /sbw skin \[set |clear\] Change vehicle skin ## Optimizations & Adjustments ### Mechanics * Added vehicle skin system * Added tactical map system (experimental, disabled by default) * Added beyond-visual-range vehicle rendering (experimental, disabled by default) * Added auto-cruise function for fixed-wing aircraft; double-tap W to disengage cruise * Almost all projectiles now have headshot detection and can be enhanced by ammo perks * Weapon Perk can now be modified via data packs * Added health, hunger, and experience ammo types (disabled by default) * Added airship vehicle type * Added vehicle locking function * Added vehicle towing/entity towing system * Added beyond-visual-range vehicle sound playback * Added vehicle weapon type that launches missiles at specified coordinates * Added compatibility with Valkyrien Skies mod (1.20.1 only) * Added basic compatibility with Create: Aeronautics mod (1.21.1 only) * Added ExplosionDestroy property for weapon data, allowing per-projectile control over block destruction * Added DamageAbsorbRate property for vehicle seat data, controlling damage absorption ratio for non-enclosed seats * Added client-side muzzle flash lighting effects for guns and vehicles * Added server-side configuration and command to disable all combat-related GUIs * Added per-entity seat height configuration; defaults adapted for the Touhou Little Maid mod * Reworked aircraft launcher mechanism; now used to activate launcher sliders and can tow any entity * Added ponder (in-game documentation) for a number of items ### Optimization * Refreshed models for a number of vehicles using Mesh models * Added new advancements * Containers now display vehicle icons * Increased sound pool size limit (reference code from Raise Sound Limit Simplified) * Vehicles can now dynamically render towed entities * Added more container corner icons * Significantly enhanced radar functionality * Improved explosion effects * Optimized mod performance on the server side * Greatly optimized vehicle rendering performance (using accelerated rendering mods) ### Fixes * Fixed container block incorrectly reporting insufficient space * Fixed issue where vehicles would randomly lose ammunition * Fixed explosion-induced freezing in 1.21.1 * Fixed fire rate decreasing at low frame rates * Fixed splash damage from Wave Force Tower and Prism Tank hitting the vehicle owner * Fixed incorrect charge display for items and vehicles * Fixed vehicle item pickup issues * And various other bug fixes ### Adjustments * All vehicles except drones no longer use Geckolib for rendering * Vehicles now require vehicle smoke / flare ammo items to deploy smoke/flare; can be configured via the SmokeDecoy field * Hand grenades now have headshot capability with a 10× headshot multiplier * TOW missile launchers now require a container to place * Thermal imaging no longer provides Night Vision effect; implemented via alternative method * Adjusted stats for certain weapons * Removed Zzzzzz-Boom
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