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Hyper (Discontinued)

Adds very powerful tools and bosses!

File Details

HyperRemaster_1.20.1_modversion_2.jar

  • R
  • Sep 3, 2024
  • 1.10 MB
  • 1.3K
  • 1.20.1
  • Forge

File Name

HyperRemaster_1.20.1_modversion_2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:super-hyper-716097:5689083")
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-Changed Hyper Wither's model
-Updated Hyper Wither's glow texture
-Updated Hyper Witches' texture
-Updated Hyper Villager's texture
-Updated Hyper Enderman's texture
-Updated Hyper Blaze's texture
-Updated Super Skeleton's texture
-Updated Netherbrick Golem's texture
-Reworked Invasion Flags (New boss abilities, more balanced mob stats, better effects)
-Reworked Hyper Evoker (Less spammy, improved attacks, more effects)
-Changed Supreme Evoker's name to Intense Evoker
-Slightly increased Hyper Wither's tracking range
-Slightly increased the health Hyper Wither needs to be under to activate the beacon abilities (225 -> 250)
-Reduced the chance for Hyper Wither to use the cluster skull ability (0.023 -> 0.015)
-Slightly reduced Hyper Blaze's melee damage (14 -> 12)
-Slightly reduced Hyper Strider's armor (12 -> 7)
-Slightly reduced Super Skeleton's armor (30 -> 25)
-Slightly reduced Hyper Evoker's armor (75 -> 60)
-Slightly increased Hyper Evoker's health (56 -> 75)
-Slightly increased Hyper Witches' speed (+0.01)
-Slightly reduced Skeletal Boots' armor protection (7 -> 6)
-Slightly increased the chance for Hyper Witch to use the beam ability (+0.002)
-Slightly reduced the chance for Hyper Witch to use the potion drink ability (-0.002)
-Slightly increased the time it takes for Hyper Witch to regain its' health (600 ticks -> 700)
-Slightly reduced the chance for Hyper Enderman to teleport when damaged (0.9 -> 0.75)
-Slightly increased the time it takes for Hyper Shulker to use the firework ability
-Slightly increased the chance for Hyper Shulker to use the bullet wave (+0.002)
-Increased Hyper Shulker's knockback resistance (5 -> 20)
-Updated Hyper Enderman's, Hyper Wither's, Hyper Shulker's, Hyper Villager's, Super Skeleton's, Hyper Strider's, Hyper Blaze's, Hyper Creeper & their charged form's abilities
-Updated Hyper Warden's & Super Zombie's lifesteal
-Updated Hyper Shulker's immunities
-Hyper Blaze can now dash towards the opponent
-Soulfire Blaze's fireballs now set the target on fire
-Hyper Enderman now shakes if under 125 health
-Hyper Warden now gives off digging particles when spawning in
-Changed Netherbrick Golem's, Hyper Enderman's, Super Skeleton's, Hyper Witches', Hyper Blaze's, Hyper Shulker's, & Hyper Warden's effects
-Ranged items now can't fire in survival mode (Temporary change, this is because MCreator changed the projectile firing system)
-Ranged weapons now have name rarities
-Ranged items are now immune to fire
-Orb of Water now extinguishes targets
-Updated Reality's abilities
-Updated Skeletal Boots' abilities
-Changed Laser Sight's, Sculk Cataclysm Eye's, Explosion Charge's, Star Shield's, Energy Charger's, Energy Gatherer's, Flare Strike Charger's, & Orb of Water's description
-Changed Hyper Warden's, Super Skeleton's & Hyper Enderman's summoning item effects
-Changed Star Shield's effects
-Changed Orb of Water's effects
-Changed Laser Sight's effects
-Changed Explosion Charge's effects
-Changed Flare Strike Charger's effects
-Changed Warbringer's effects
-Changed Sweetened Coffee's effects
-Changed End Resistant Shell's effects
-Updated Suspicious End Crystal's texture
-Updated Flare Strike Charger's texture
-Updated Shell of Eternal Density's texture
-Updated End Resistant Shell's layer texture
-Changed tag names to be consistent
-Changed all mob hitboxes to be more accurate
-Fixed Hyper Wither having an incorrect registry name
-Fixed Super Strength, Orb of Water, Energized Bone, Sonic Boom, Detonation Catalyst, Ender Pearl Staff, & Orb of Magic having incorrect registry names
-Fixed Hyper Evoker having totem effects on death
-Fixed Hyper Shulker damaging itself
-Fixed Invasion Flag mobs damaging eachother
-Fixed being able to use multiple summoning items at once
-Fixed Evocation Wand not creating evoker fangs on the target
-Fixed AOE attacks not being in the same position as the entity creating them
-Fixed Super Zombie, Hyper Shulker, & Hyper Evoker using attacks when not aggrovated
-Fixed Soulfire Blaze not dropping loot when killed
-Fixed Soulfire Blaze's & Buffed Skeleton's projectiles not despawning after hitting the opponent
-Removed unnecessary procedures
-Updated the mod workspace
-Updated Hyper Zombie