Super Cool Logistics 0.4.2
Curse Maven Snippet
What's new
# Super Cool Logistics 0.4.2
**Your inventory joins the network, cables work together, and you choose where things go and when.**
## New
### Personal network
- Every player gets a personal network, named after them, that can't be deleted.
- It is your inventory: hotbar, inventory, armor, offhand and **Curios** slots.
- In the Network Tool, click a slot and set it up like a pad: send from it, or take in what pads send it, with its own filter and speed.
- Fluids, gases and energy go into the single item in a slot. For example, hydrogen can go straight into a worn Mekanism jetpack.
- On any pad, open the **To** list, click **Personal** and pick the slots to send to. A filter entry can send what it matches to one slot.
- The Network Tool shows your slots on an **Inventory** tab, with a **Summary** tab next to it. A slot glows while something moves in or out.
### Universal Cable works with the other cables
- Universal Cables now link to Item, Fluid and Gas Cables.
- Each resource only travels through cables that carry it. Items go from a Universal Cable on through Item Cables, but water never does.
- Cables keep working with machines from other mods, as before.
### Priority
Places with a higher **Priority** always fill first. Priorities go from -99 to 99 and start at **0**.
- **On a pad:** every place ticked in the **To** list has its own Priority box: a network, a group, a single pad, or a slot of your inventory. Click the box to raise the priority, right-click to lower it, and hold Shift to change it by 10. Pads inside a ticked network or group use its priority until you give them their own.
- **On a cable:** each Idle face sets the priority of the block it fills, on its **Connection** page.
### Distribution
Choose how a cable Pull face or a pad shares what it sends among places of the same priority:
- **Nearest first**: the nearest place that takes it gets it all.
- **Round robin**: each send goes to the next place in turn.
- **Even split**: every place gets an even share.
### Schedule
Make a cable face or a pad work only **by day**, **by night**, **while raining**, **under a clear sky**, or **between two hours** you pick.
- Time and weather follow the Overworld, wherever the connection is.
- On a pad, the schedule covers both sending and receiving of that resource.
- A pad outside its schedule shows **Resting**.
**Where to find them:**
- On a cable face, click the new clock button to open the **Connection** page.
- On a pad, Distribution and Schedule are in the **Speed** section. On a pad that only receives, that section is called **Schedule**.
## Changes
- Every list shows networks by section: Personal, Yours, Shared, Public.
- A pad item linked to a network you can't use now goes on with no network and keeps its settings, instead of refusing to be placed.
- Armor slots take one piece at a time, and items with Curse of Binding stay on. Curios slots only take what may be worn there.
- Players without access to a private network see "A private network" instead of its name, on pads and in Jade.
- On public networks, players who can't see where a pad is can't see how it is doing either.
- Spectators' inventories no longer send or receive.
- Big servers:
- pad screens list up to 256 networks, those the pad uses first;
- the Network Tool lists up to 512;
- each player can change networks at most 10 times a second;
- a player can be added to at most 128 networks.
## Fixes
- A network's new colour, or its deletion, now shows on pads in the world straight away.
- Editing a pad's settings no longer resends the whole chunk to nearby players.
- Cables found machines in a chunk that loaded after the cable network only after something else changed.
- The slot picker's title covered its Done button.
- Inventory slots shared one remembered place on the pad screen.
- Adding a member who already was one reset their role.
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