Sully's Mod

Mods
21,283 Downloads Last Updated: Aug 17, 2020 Game Version: 1.15.2

 

 

I'm on a break, for more information please look at the latest changelogs or join the discord and see! Thank you guys soooo much for all your attention patience and support!!!

 

This mod focusses on adding features to the game that feel like they fit into the game pretty well

but are challenging and unique enough to feel like something special!

I made all of these models, textures an structures as a small side-project from school (I'm a 15 year old and I just like making models for this game)

I've added a lot of mobs I was really happy with but they can still change looks in the next version!

 

Links:

My Resourcepack (Cravin' Pizza)

Discord

Twitter

Instagram

PayPal

I don't know how to make a config for the mod yet so heres a link to a mod that has the ability to disable mobs you don't want!

 

Mobs:

Tortoise:

Tortoises can be found in Birch Forests, Forests, Jungles and Savanna's they are very slow and you can sit on them.

 Goblin:

Goblins are rare creatures that mainly spawn in structures but if your unlucky you may find some in the Plains, Forests, Badlands Wooded Plateau, Badlands, Dark Forest and Jungle!

 Goblin Brewer:

Goblin Brewers act like weaker normal goblins but have a 40% chance of healing themself when hurt. They drop empty bottles.

 Armed Goblin

Armed Goblin are the strongest varient of the goblins but are slower, they have very small chance of dropping their weapon upon death, but can drop golden nuggets when they don't.

 Alligator Snapping Turtle

Alligator Snapping Turtles spawn in the swamp and hide in the water until the player comes close, they jump at their prey and attack boats too. When they die they can drop pizza  (that's a teenage mutant ninja turtle refference) or if you're lucky a Snapping Turtle Scute. (that's a teenage mutant ninja turtle refference)

 Birds:

Birds come in 3 different varients: a Redbird, a Bluetit and a Dove, they drop feathers when they die and fly around. (their animation isn't completely working right now so the wings don't flap when they are still in the air but that's something I'm working on)

 Hermit:

Hermit's are underwater mobs that spawn in rare structures. They have a 70% chance of dropping a hermitclaw when they die and a 5% chance of dropping a Broken Piece of Shell.

 Jellyfish:

Jellyfish are underwater mobs that spawn in Deep Frozen Oceans, they glow and seem friendly but if you come close they will attack you and give you the stun effect.

 Fairy:

Fairy's are rare mobs that spawn in the overworld. If you right-click them it will instantly become day, so if you're running away from zombies and see this glowing mob be sure to right-click it!

 Dwarven Miner:

Dwarven Miners are the melee varient of dwarves they can spawn in the mountains and try to kill the player and agressive entities. They also spawn in dwarven mines wich are small structures that can be found in the mountain caves.

 Dwarven Demolitionist:

Dwarven Demolitionists are the ranged and rarer varient of the Dwarves and throw Boomsticks at you and agressive entities, they only spawn in 1 of the 2 dwarven structures.

 Mimic:

Mimics are really rare mobs that spawn as a block that looks exactly like a chest, but when you right-click, touch or just even interact with the block it will spawn a mimic, the mimic is a really strong enemy that will sometimes drop a diamond when killed and most of the time a chest.

 Witherling:

Witherlings are rare Nether-mobs that pretty much act like a weaker Wither that can't shoot as far and doesn't do much damage, they drop Wither Rozes when they die.

 Marine Iguana:

Marine Iguana's are friendly mobs that spawn on stone beaches and stone shores, they can swim but most of the time just hang around on the beach.

 Nautilus:

Nautilus are sea creatures that spawn in Deep Oceans and Deep Warm Oceans, they have a 70% chance of dropping a Tentacle and 2% chance of dropping a Small Broken Piece of Shell.

 Piranha:

Piranha's are water creatures that spawn rarely in the Jungle, sadly Jungle Rivers count as normal rivers so when they spawn they spawn in the glitched river parts that still count as Jungle Biome, this is the reason they are so rare. They can drop a Piranha Tooth upon death wich serves no purpose yet.

 Scarab:

Scarabs are fast insects that spawn in the desert or in the Infested Piramid structure, they can drop a Scarab Eye when they die.

 Flying Scarab:

Flying Scarabs act like the normal ones, but when they hit the player they'll start flying.

 Shark:

Sharks are neutral sea creatures that spawn in Deep Oceans and Deep Warm Oceans, they do not attack the player until the player does first but do attack boats. They do attack fish.

 Zombieshark:

[TEMPORARILY REMOVED BECAUSE OF PROBLEMS, WILL GET ADDED AGAIN] Zombiesharks are agressive sea creatures that spawn during the night and are always agressive to the player and again boats. They still attack fish.

 Frog:

Frogs are friendly mobs that spawn in the swamp. They have a 70% chance of dropping frog legs when they die.

 Wasp:

The Wasp is a hostile mob that poisons you when he attacks you, he can spawn in Jungle Edge biomes but can also spawn in a Wasp Hive structure that comes in 3 different sizes. (the smallest is the only above ground one)

 Wasp Larvea:

Wasp Larvea spawn when you break a Nested Wasp Comb, it's a hostile mob and it will attack the player.

 Ghost Pirate:

Ghost Pirates spawn in floating shipwrecks with black sails, they at the moment don't drop anything but they will once I add normal Pirates.

 Mammoth:

Mammoths are rare Neutral mobs that spawn in snow plains, in the future they will be rideable.

 Praying Mantis:

Praying Mantis' spawn in every jungle biomes except for bamboo, they are very agressive and jump at you.

 Scorpion:

Scorpions are dangerous mobs that spawn in desert biomes and if they hit you you will get poison and hunger, they drop their eyes and sometimes their stinger.

 Dodo:

Dodo's are Neutral mobs that spawn in Jungles and Badlands, they drop Dodo Drumsticks.

 Platypus:

Platypus are friendly creatures that hang out around rivers!

 Lizard:

Lizards are cute small mobs that run away from everything that moves and makes sounds. They spawn in every jungle biome varient except for bamboo and plains and forests.

 River Turtle:

Riverturtles are cute small turtle mobs that sit and swim in rivers, they are going to be tameable in the future.

 Troll:

Trolls are hostile, strong mobs that spawn in overworld structures tagged as dungeons, they turn to stone when in sunlight!

 Electric Eel:

The Electric Eel spawns in Frozen Oceans and Deep Frozen Oceans, it tries to attack you and just like the jellyfish gives you the stun effect that couses you to not be able to look around well and walk well!

 Giant Crab:

Giant Crabs are strong underwater creatures that try to kill every friendly or neutral mob, they spawn in the Warm, Lukewarm Deep Warm and Deep Lukewarm oceans.

 

Blocks:

New Brick types:

All of these blocks can be made in the Stonecutter, they both have slab stair wall etc. versions.

 

Big Bricks:

Small Stone Bricks:

New Mossy Brick Types:

I've added 3 new brick types and you can now craft all of the mossy blocks with moss instead of vines too, they all have slab, stair wall etc. versions.

 

Big Mossy Bricks:

Mossy Bricks:

Small Mossy Stone Bricks:

New End themed blocks:

Chiseled End Stone can be made in a Stonecutter and like normal Chiseled blocks with 2 End Stone slabs.

Smooth endstone: It can be made by cooking End Stone like you would with vanilla smooth blocks and has slab, stair and wall etc. versions

Wasp themed blocks:

Wasp  Hive Wall:

Wasp Comb block:

Nested Wasp Hive block: If you break them a wasp larvea will spawn.

Ruby Blocks:

Ruby blocks are a new type of or block and can be used in beacons too:

Ruby Ore can be found underground in all badlands biomes, all jungle biomes and the roofed forest biome.

Mug:

Oak Mug:

Birch Mug:

Dark Oak Mug:

Acacia Mug:

Jungle Wood Mug:

Spruce Mug:

New Glowstone Blocks:

Chiseled Glowstone:

Glowstone Bricks:

Big Glowstone Bricks:

Smooth Glowstone:

 

Plants:

Tall Red Mushroom:

The Tall Red Mushroom spawns in the Mushroom Fields biome but has no purpose yet.

Thorns:

Thorns spawn in every varient of the Jungle, they slow you down and hurt entities/you when entities/you try to walk through them.

Moss:

Moss spawns in the Forest, Jungle, Jungle Hills, Dark Woods and the Birch Forest, it slows entities/you down a bit when enities/you walk through it.

Withermoss:

Withermoss spawns in the Nether and slows entities/you down while giving the wither effect, you can't pick it up unless you have silk touch.

Shrendi:

The Shrendi is a mushroom type that spawns in the End Midlands and End Barrens, it randomly teleports entities/you arround when they/you touch it.

Lumiflower:

The Lumiflower is a glowing flower that can spawn in Dark Woods, it gives entities the Glow effects when entities/you touch it.

 

Effects:

Sticky:

Sticky slows you down like a cobweb when you run, even when you are in the air! this could be handy but very annoying as well!

 Stunned:

The stunned effect causes you to get stuck in your place and make it hard to look around.

 

Items, Foods, Weapons, Armor:

Hermitclaw:

The Hermitclaw is a strong but slow weapon that drops from hermits, it can be cooked and made into Cooked Hermitclaws.

Cooked Hermitclaw:

The Cooked Hermitclaw is a food source that fills your stomach pretty well.

Dwarven Helmet:

Dwarven Helmets drop from Dwarven Miners and give you Night Vision but Slowness too, they are stronger than Iron.

Boomstick:

Boomsticks are craftable but can also drop from Dwarven Demolitionists, you can see them as a minecraft variant of grenades.

Wasp Eye:

Wasp Eyes drop from Wasps and can be used as a replacement of the Spider Eye in the Fermented Spider Eye Recipe

Scarab Eye:

Scarab Eyes drop from normal Scarabs and can be used as a replacement of the Spider Eye in the Fermented Spider Eye Recipe

Flying Scarab Eye:

Flying Scarab Eyes drop from Flying Scarabs and can be used as a replacement of the Spider Eye in the Fermented Spider Eye Recipe

Goblin Dagger:

The Goblin Dagger is a really fast sword that deals 5 damage but because it's so fast you can pretty much spam it! It has a 2% chance of dropping from armed goblins.

Marine Algea:

Marine Algea can be fished up eaten, it gives you barely any food though.

Froglegs:

Froglegs drop from Frogs and can be eaten but that doesn'g give you much food so i recommend cooking it first!

Tentacle:

Tentacles can be dropped from Nautilus and can be cooked, when eated raw you eat it very slow and it'll give you Naussia.

Cooked Tentacle:

The Cooked Tentacle it the cooked version of the tentacle, it's fills your foodbar up pretty well but is still a bit slower to eat than normal food.

Wasp Comb:

Wasp Comb drop from Wasp Comb blocks and when combined with 4 others can be crafted into a new Wasp Comb block.

Nested Wasp Comb:

Nested Wasp Comb drop from Nested Wasp Comb blocks and when combined with 4 others can be crafted into a new Nested Wasp Comb block.

Fried Froglegs:

Fried Froglegs on a Stick is the cooked version of Froglegs, when eaten they give besides the food refill around 30 seconds of Jump Boost.

Pizza:

Pizza is a Teenage Mutant Ninja Turtle refference and can be eaten. It drops from the Alligator Snapping Turtle.

Fried Egg:

Fried Eggs can be made from cooking Chicken Eggs these are edible so you could make a farm with this.

Small Broken Piece of Shell:

Small Broken Piece of Shells drop from Nautilus, they can be crafted into some Bonemeal but when combined with 9 they can be crafted into a full Nautilus Shell too.

Broken Piece of Shell:

Broken Piece of Shells drop from Hermits and can also be crafted into Bonemeal, but they can be broken up into some small pieces too.

Piranha Tooth:

Piranha Tooths drop from Piranhas and serve no purpose yet. I have some plans for some weapons though!

 Snapping Turtle Helmet:

The Snapping turtle is another type of turtle helmet thats easier to get but gives different effects, the helmet gives slowness, but strenght too.

 Ruby Beetroot:

The Ruby Beetroot is a way to make Beetroots Usefull again and a way to use the Rubies until they get more purposes too. It gives 2 effects: Speed and Haste

 Dodo Drumstick:

The Dodo drumstick drops from the Dodo (ofcourse), it gives naussia and hunger.

 Cooked Dodo Drumstick:

The Cooked Dodo Drumstick is the perfect food for all of you tastebudless sailors out there, it feeds well but gives naussia.

 Scorpion Eye:

Scorpion Eyes drop from Scorpions and can be used as a replacement of the Spider Eye in the Fermented Spider Eye Recipe.

 Scorpion Stinger:

The Scorpion Stinger is a rare drop from scorpions they, poison the victim when used in battle.

 Ruby:

They can be obtained by breaking ruby ore, they will get more uses in the future but at the moment they only can be used for Ruby Beetroot.

 Snapping Turtle Scute:

Snapping Turtle Scutes are a rare drop from Snapping Turtles, they can be used for the new snapping turtle helmet.

 

 

 

I've been really enjoying making this mod and I hope you will like it as much as I did making it!

 

 

My name is not Sully by the way, I used Sully as a placeholder name for the mod and I thought it was funny to keep it...

 

 

 

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