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Subtly Dungeons

The unofficial sequel to Minecraft. Brings "canon" features from Minecraft Dungeons, Minecraft Legends, and lost updates into the base game, focusing on features and tweaks that feel like real updates.

File Details

3.0 Snapshot 6

  • B
  • Mar 5, 2026
  • 401.15 MB
  • 7
  • 26.1-snapshot
  • Fabric

File Name

subtlyd-3.0-snapshot-6.jar

Supported Versions

  • 26.1-snapshot

Curse Maven Snippet

Fabric

modImplementation "curse.maven:subtly-dungeons-1363308:7712891"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

[3.0 Snapshot 6] - 3/6/2026

New Features

Zombie-Type Leaders

  • Removed baby zombie type leader textures

Comfy Animals

  • Animals will now seek out more comfortable environments!
    • Animals caught out in the rain will look for shelter
    • Non-cold acclimated animals (or their variants) will now seek out warmer spots to hang around

Increased Pet Follow Range

  • Pets will now follow their owners for 20 meters before attempting to teleport!
    • This was increased from the default 12 meters

Fleeing Fauna

  • Armadillos no longer curl up based on roll danger.
    • Fun fact, a group of armadillos is called a "roll"

UI

  • Changed the Poison-affected heart icon

Technical Changes

Data Tags

  • Added can_be_scared entity type tag.
    • This tag determines whether an animal species will panic if a nearby animal takes damage.
  • Added seeks_shelter entity type tag.
    • This tag determines whether an animal species will seek shelter from rain.
  • Added can_seek_warmth entity type tag.
    • This tag determines whether an animal species can seek warmth from cold environments.
      • Note: Internal code determines if a specific animal variant should be considered "warm", "temperate", or "cold". There is not currently a data-driven method for making a custom mob variant fall into one of these categories.

Translations

  • Changed all references to "screen shake" to "camera shake"