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Subtle Effects

Adding many new subtle details through particles and a few sounds

File Details

Subtle Effects (Forge) 1.20.1-1.13.2

  • R
  • Dec 1, 2025
  • 3.23 MB
  • 3.2M
  • 1.20.1
  • Forge

File Name

SubtleEffects-forge-1.20.1-1.13.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:subtle-effects-1023913:7283799")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.21.6-1.21.8 support has had to be dropped to divert energy to 1.21.10+

Added

  • Added a small amount of sheep fluff particles when attacking sheep
  • Added slime particles when attacking slimes
  • (1.21+) Added compat for Dyed Flames (#97)
  • Added a particle bounding box debug renderer and /subtle_effects command argument to toggle it

Changes

  • (1.21+) Replaced Soul Fire'd compat with Prometheus compat (#171)
  • Rewrote splash particle rendering to be less weird and easier to port to 1.21.10+
  • Changed Ender Pearl trail config to a density config
  • Ripple particles now render back face, so they can be seen from underneath
  • Reworked burning entity configs
  • Renamed configs for entity attack particles

Fixes

  • Fixed decorated pots spawning bubbles outside water (#179)
  • Fixed crash caused by feeding mooshrooms the last item in a stack (#164)
  • (1.20.1) Fixed crash with Better Statistics Screen on Connector (#175)
  • (1.20.1) Possible fix for biome particles causing a crash. Someone who has had this issue, please check this and lmk (#146)

As of this release, Prometheus and Dyed Flames support is still exclusive to Soul Fire. I do plan on adding a way for users to add support for more fire types in the future.