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StructBlend

Make structures blend better with the terrain!
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structblend-1.0.2.jar

File namestructblend-1.0.2.jar
Uploader
TheFlareStarTheFlareStar
Uploaded
Oct 3, 2026
Downloads
29
Size
328.7 KB
Mod Loaders
Fabric
File ID
9049038
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:structblend-1718901:9049038"

Learn more about Curse Maven

What's new

Optimizations

  • Empty corners of large structures are no longer cut into square platforms, and no floating slabs are laid over water. For structures with beard_box terrain adaptation, if the four corners of the template's bounding box are empty (structure_void, e.g., the enlarged Saint's Dragons fire dragon nest from SST), vanilla previously flattened the terrain across the entire rectangular area, leaving a straight-edged cliff right outside the bounding box; over deep water, it would lay a thin slab on the water surface. Now, the under-filling and slope cutting for such structures are handled entirely based on the actual footprint, and empty corners retain the original terrain.
  • Slope cutting next to high slopes is gentler. When the terrain is more than 11 blocks higher than the structure, the slope cutting around large structures is extended (up to 24 blocks), eliminating steep walls.

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