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A funny client-side reminder mod for hydration, posture, food, focus, and goblin maintenance, with custom reminders, config options, and chaotic streamer energy.

Description

Streaming Reminders

Streaming Reminders is a client-side mod made for one very important reason: to stop you from slowly turning into a dehydrated shrimp while playing Minecraft.

The mod sends funny reminder messages while you play, covering hydration, food, posture, focus, and general goblin maintenance. Some reminders are normal and common, some are rarer, and some of the weirder ones have cooldowns so they do not show up constantly, so you never quite know what is coming next.


What does it do?

By default, reminders trigger at random while you are actively playing, usually somewhere between 10 and 20 minutes apart. This can be fully changed in the config to fit your needs and playtime.

The timer only runs while you are actually in a world, so pausing the game pauses the reminder timer too.

Streaming Reminders can remind you to:

  • drink water
  • eat something
  • fix your posture
  • take a short break
  • refocus
  • stop becoming one with the chair
  • avoid unlocking the kidney stone questline

Popup response system

Some reminders can appear as popups instead of only chat messages.

These popups let you respond with buttons such as:

  • DONE
  • LATER
  • IGNORE

The popup system has timing rules, hover subtexts, stage-based visuals, sound changes, and different button behaviour depending on how annoyed the mod is.

Some stages can even change how buttons look, move, dodge, morph, or behave.


Annoyance and escalation system

Streaming Reminders has an optional annoyance / escalation system.

The more you ignore reminders, delay them, or refuse basic creature maintenance, the more the mod’s mood can change.

The full escalation path currently includes:

  • Neutral
  • Skeptical
  • Annoyed
  • Fuming
  • Intervention
  • Hostile
  • Give Up
  • Delusion
  • Schism
  • The Merger
  • Temporary Ending Gate

Each stage has its own messages, status lines, flavour text, popup style, sounds, response behaviour, and active prefix.


Neutral

Neutral is the normal starting stage.

The mod is calm, friendly, and mostly just trying to help you remember basic self-care before anything gets weird.


Skeptical

Skeptical begins when the mod starts noticing delays or questionable choices.

It is not angry yet, but it is watching you with increasing doubt.


Annoyed

Annoyed is when ignoring reminders starts to become a pattern.

The mod becomes sharper, more judgemental, and less convinced that you can be trusted with your own spine.


Fuming

Fuming is the final mostly polite warning zone.

The mod becomes much more direct, buttons can become less friendly, and the popup starts making it very clear that DONE is the sensible option.


Intervention

Intervention means the situation has officially become a creature-management issue.

The mod may use stronger popup behaviour, confirmation checks, and more intense status lines because diplomacy has clearly started failing.


Hostile

Hostile is open conflict with your choices.

The mod is no longer pretending everything is fine. Some buttons can become harder to use, and the popup becomes more aggressive in tone and behaviour.


Give Up

Give Up is the detached stage.

The mod stops emotionally escalating and enters a more procedural, resigned reminder mode. Advice continues, but hope is mostly offline.

Ignoring Give Up can lead into the stranger escalation route.


Delusion

Delusion begins when the mod stops expecting better and starts rewriting reality internally.

It includes:

  • Delusion-specific reminder messages
  • Reality Override styling
  • strange popup behaviour
  • changing button labels
  • a controlled popup swarm event
  • a branch choice that can move the route forward

Schism

Schism begins when the internal reminder departments can no longer agree.

Different departments start arguing over the same reminder, including:

  • Hydration Registry
  • Spine Office
  • Focus Unit
  • Appeals Desk
  • Contradiction Office

Schism includes department panels, contested rulings, vote instability, boardroom deadlock visuals, and department-specific button labels.


The Merger

After Schism fails, the system tries the worst possible solution:

corporate restructuring.

The departments are forcibly merged into:

HYDRATION-SPINE-FOCUS-SNACKS COMPLIANCE HOLDINGS LTD.

The Merger has its own phase progression:

  • Early Merger
  • Mid Merger
  • Late Merger

Each phase has its own corporate wellness messages, status lines, flavour text, popup behaviour, and button labels.

The Merger also includes special events such as:

  • Popup Fusion
  • Mandatory Team-Building Exercise
  • Performance Improvement Plan

Popup Fusion causes several smaller department notices to collapse into one larger corporate wellness popup.

Mandatory Team-Building Exercise turns the stage into a forced corporate morale event.

The Performance Improvement Plan appears as a form-style corporate corrective action popup before the ending gate.


Temporary Ending Gate

The current route eventually reaches a temporary ending gate.

This marks the current end of the special escalation path, with options to return or restart depending on the route state.

Future stages can be added beyond this path later without replacing the current ending gate.


Config options

You can:

  • change how reminders appear
  • tweak how often different categories show up
  • turn categories on or off
  • swap between different message styles
  • enable or disable the popup UI
  • enable or disable the annoyance / escalation system
  • configure long-session behaviour
  • configure session milestones
  • add your own custom reminders in the config

Persistent world/server state

The mod saves popup and annoyance-related state per world or per server.

That means if you reach a stage in one world, leave, and come back later, the mod can remember that state.

On multiplayer, this is client-side and player-specific. Each player has their own saved stage and progress.


Streaming Reminders is for anyone who needs a funny, slightly unhinged, configurable reminder system while playing Minecraft.

Whether you need to drink water, eat something, sit up properly, stop becoming one with the furniture, survive the popup bureaucracy, or endure corporate wellness restructuring, this mod has your back.