steves_army-0.4.0.jar
Curse Maven Snippet
What's new
Steve's Army 0.4.0
Vehicle Crew
- New role: Vehicle Crew — post soldiers on ships to man hull machine guns and periscopes (uses tallyho stations)
- Board crew via the crew assign stick, spawn egg on a seat, or the vehicle wheel's Mount Crew order; crew ignore infantry squad orders and are managed from a dedicated crew tab in the squad command screen
- Hull MG fire control now follows the infantry doctrine: burst discipline, suppressive fire with beaten-zone spread, and live-target verification (no more firing at dead targets)
- Crew stay seated at their stations across server/world restarts
- Dying as a soldier can respawn you into a seated crew member's seat
- Crew seats work on multi-ship vehicles (tanks built from stacked sub-ships)
- Seated soldiers now sit on the cushion instead of hovering above it
Vehicle Orders
- New vehicle control wheel — left-click ping wheel with cycling pages: MOUNT, DISMOUNT, and MOUNT CREW orders for your squad
- VS Analog Warfare mount handle integration: MOUNT/DISMOUNT prefer linked handles, creating them when needed
Misc
- Pick-block now copies enemy soldiers with their loadout too
- Fixed smoke being ignored when the perception frame optimization is enabled
- Refined role selection interaction (role dropdown controls)
- Fixed enemy soldiers spawning with infinite initial ammo
- Skin system: SkinKnife for switching skins, folder-based skin loading (
stevesarmy/skins/*.png), a config to randomize skins on spawn, and automatic server-to-client skin sync - Dropdown in the squad command screen to change an individual soldier's fireteam
- Client toggles for soldier glow and name tags
Cover System
- Cover positions that don't protect against the current threat are now hard-blacklisted
- Major reliability rework: fail-safe cover state machine, faster threat reaction, cover-target churn fixes
- Fixed full-cover peek stalling and returning deadlocks
Roles
- New Role: Support (Medic) with resupply pouch; recognizes lrtactical healing consumables
- Command sticks for repositioning soldiers to garrison points (garrison/team garrison)
- Fixed support role peeking, resupply safety, and multi-gun ammo
Commands
- Callsign squads and a full ComputerCraft command toolkit for scripting battles with computer-controlled squads
Performance
- Reduced MSPT spikes: perception frame, tactical work admission, and bounded cover searches
- Multithreaded async A* pathfinding (enabled by default)
- Optimized detection ray tracing
Fireteam Suppression System
- Fireteam suppression now governs attack/peek behavior
- If an entire fireteam is pinned, they peek less and advance more slowly while attacking
- Attacking fireteams that get suppressed deploy smoke grenades when available
Attack Mode Refinement
- The soldier at the front waits for the soldiers at the back, and stragglers speed up to catch up with the group
VS Compat
- Fixed visibility — soldiers can no longer see (or shoot) through ships
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