File Details
1.4.15
- R
- Oct 1, 2024
- 671.98 KB
- 86
- 1.12.2
- Forge
File Name
StellarCore-1.4.15.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Fixes
- Fix strange
NoSuchMethodErrorissue with some integration packages using the parallel model loader. - LazyAE2 -> TheEng
- Added multi-threading compatibility for DeepMobLearning (implicitly).
New Fixes
- Added a washing machine fix for the MrCrayFishFurniture mod.
- Added crash fix for TechGuns entities located in server-side environments.
Changes
- Improved performance of
TextureMetadataHandleroption in CTM. - Tweaked
MixinEntitySpark's interval scaling.
New Improvements
- Added vanilla EntityTracker data structure optimisation.
- Added vanilla UnpackedBakedQuad data memory optimisation.
- Added a special performance optimisation to parallelise the randomTick processing of blocks in the world, which is effective in multi-player environments.
- Added the vanilla
PropertyEnum#hashCodecache. - Added
hashCodecache forBlockStateContainer.StateImplementation. - Added memory usage optimisation for the vanilla
SimpleBakedModel. - Added performance optimisation for the vanilla
WorldServer#getPendingBlockUpdates. - Added internal tagMap data structure improvement of the vanilla NBTTagCompound.
- Added asynchronous capacity loading for the vanilla
ItemStack. - Replaced CensoredASM's ResourceLocationCanonicalisation feature with a more efficient way to implement ResourceLocation string uniqueness that conflicts with it.
- Added
Recipe#isAnyInputspeed optimisation for EnderIO. - Added
EnderLiquidConduitNetworkdata structure optimisation for EnderIO Conduits. - Added EnderIO Conduit's energy network calculation optimisation (parallel calculation).
- Added data structure optimisation for IC2's
EnergyCalculatorLeg$GridData. - Added
EnergyNetLocaldata structure optimisation for IC2. - Added
EnergyNetLocalnetwork calculate optimisation for IC2 (parallel calculation). - Added thread-safe synchronisation for FluxNetworks.
- Added FluxNetworks computation optimisation (parallel computation).
- Added FluxNetworks random UID function.
- Added item loading optimisation for EnderUtilities (mainly in server-side environment).
- Added miscellaneous optimisations for ImmersiveEngineering.
- Added a bandwidth optimisation for AstralSorcery.

