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StellarCore

Full range of optimized mod for a better 1.12.2.

File Details

1.4.15

  • R
  • Oct 1, 2024
  • 671.98 KB
  • 86
  • 1.12.2
  • Forge

File Name

StellarCore-1.4.15.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:stellarcore-1064321:5772668")
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Fixes

  • Fix strange NoSuchMethodError issue with some integration packages using the parallel model loader.
  • LazyAE2 -> TheEng
  • Added multi-threading compatibility for DeepMobLearning (implicitly).

New Fixes

  • Added a washing machine fix for the MrCrayFishFurniture mod.
  • Added crash fix for TechGuns entities located in server-side environments.

Changes

  • Improved performance of TextureMetadataHandler option in CTM.
  • Tweaked MixinEntitySpark's interval scaling.

New Improvements

  • Added vanilla EntityTracker data structure optimisation.
  • Added vanilla UnpackedBakedQuad data memory optimisation.
  • Added a special performance optimisation to parallelise the randomTick processing of blocks in the world, which is effective in multi-player environments.
  • Added the vanilla PropertyEnum#hashCode cache.
  • Added hashCode cache for BlockStateContainer.StateImplementation.
  • Added memory usage optimisation for the vanilla SimpleBakedModel.
  • Added performance optimisation for the vanilla WorldServer#getPendingBlockUpdates.
  • Added internal tagMap data structure improvement of the vanilla NBTTagCompound.
  • Added asynchronous capacity loading for the vanilla ItemStack.
  • Replaced CensoredASM's ResourceLocationCanonicalisation feature with a more efficient way to implement ResourceLocation string uniqueness that conflicts with it.
  • Added Recipe#isAnyInput speed optimisation for EnderIO.
  • Added EnderLiquidConduitNetwork data structure optimisation for EnderIO Conduits.
  • Added EnderIO Conduit's energy network calculation optimisation (parallel calculation).
  • Added data structure optimisation for IC2's EnergyCalculatorLeg$GridData.
  • Added EnergyNetLocal data structure optimisation for IC2.
  • Added EnergyNetLocal network calculate optimisation for IC2 (parallel calculation).
  • Added thread-safe synchronisation for FluxNetworks.
  • Added FluxNetworks computation optimisation (parallel computation).
  • Added FluxNetworks random UID function.
  • Added item loading optimisation for EnderUtilities (mainly in server-side environment).
  • Added miscellaneous optimisations for ImmersiveEngineering.
  • Added a bandwidth optimisation for AstralSorcery.