Description
Welcome to Alloy's!
If you ever wanted new ores since Minecraft's we're a little too easy to get?
In Alloy's make sure to embrace the harsh reality of blasting , smelting , ultraheating and processing ores to make... You guessed it : Alloys.
As of now the project is really small with only 1 lead developer a dream and hope!
Are you ready to embrace the Alloy's mod?
Changelog:
24.04.2026 -
Material Science & Refining
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The Steel Initiative: Introduced Steel and High-Carbon Steel as new material tiers.
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Refining Process: Added the initial logic for turning Iron and Coal into industrial-grade steel.
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Texture Development: Created the "Industrial Gray" palette for the entire Steel toolset to ensure a consistent look.
25.04.2026 -
High-Carbon Steel Set
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Complete Toolset: Added the Steel Pickaxe, Steel Axe, Steel Sword, and Steel Hoe.
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Industrial Grade: All Steel tools now have a durability of 624 (over 2x better than Iron!).
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Obsidian Ready: Steel tools are now officially Diamond Tier (Level 3), allowing them to harvest Obsidian and Ancient Debris.
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Lava-Proof: Steel tools are now Immune to Fire. They will float in lava and won't burn if you take a dip!
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Versatile Repairs: All Steel tools can now be repaired at an anvil using standard Steel Ingots
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25.04.2026 -
Steel & Alloy v1.2.3: "The Age of Industrializm"
This update marks a major shift in the mod’s progression. We’ve moved beyond simple tools into the era of advanced machinery and custom industrial processing.
Major Changes
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New Industrial Processing: Introduced advanced smelting mechanics that move away from standard vanilla furnaces.
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Dynamic Machine GUIs: Added custom-coded visual feedback for machinery. Processing machines now feature a 3-stage animated progress arrow to help you track your smelting at a glance.
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Precision Timing: Re-tuned machine tick rates. Standard alloy processing now operates on a precise 150-tick cycle (7.5 seconds) for better industrial balancing.
Improvements & Technical Fixes
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Visual Feedback: Optimized the Graphical User Interface (GUI) to handle dynamic image display conditions.
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NBT Logic Overhaul: Rewrote the backend logic for machine progress tracking. Machines now properly store and recall their state using the
progressNBT tag. -
Code Cleanup: Migrated procedure returns to use optimized Return Logic blocks, ensuring smoother performance and fewer GUI desyncs.
Balance & Tweaks
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Adjusted the "Ultraheating" thresholds to make steel production feel more like a rewarding industrial achievement.
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Fixed a bug where processing visuals would stay stuck on screen after a machine finished its cycle.
Note from the Dev: This update is the foundation for the future of the mod. Steel tools are just the beginning—Industrializm is here.
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