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Real-Life Alloying Technology Made In Minecraft!

Description

Welcome to Alloy's!

If you ever wanted new ores since Minecraft's we're a little too easy to get?

In Alloy's make sure to embrace the harsh reality of blasting , smelting , ultraheating and processing ores to make... You guessed it : Alloys.

As of now the project is really small with only 1 lead developer a dream and hope!

Are you ready to embrace the Alloy's mod?

Changelog:

24.04.2026 - 

Material Science & Refining

  • The Steel Initiative: Introduced Steel and High-Carbon Steel as new material tiers.

  • Refining Process: Added the initial logic for turning Iron and Coal into industrial-grade steel.

  • Texture Development: Created the "Industrial Gray" palette for the entire Steel toolset to ensure a consistent look.

25.04.2026 - 

High-Carbon Steel Set

  • Complete Toolset: Added the Steel Pickaxe, Steel Axe, Steel Sword, and Steel Hoe.

  • Industrial Grade: All Steel tools now have a durability of 624 (over 2x better than Iron!).

  • Obsidian Ready: Steel tools are now officially Diamond Tier (Level 3), allowing them to harvest Obsidian and Ancient Debris.

  • Lava-Proof: Steel tools are now Immune to Fire. They will float in lava and won't burn if you take a dip!

  • Versatile Repairs: All Steel tools can now be repaired at an anvil using standard Steel Ingots

  • 25.04.2026 -

    Steel & Alloy v1.2.3: "The Age of Industrializm"

    This update marks a major shift in the mod’s progression. We’ve moved beyond simple tools into the era of advanced machinery and custom industrial processing.

    Major Changes

    • New Industrial Processing: Introduced advanced smelting mechanics that move away from standard vanilla furnaces.

    • Dynamic Machine GUIs: Added custom-coded visual feedback for machinery. Processing machines now feature a 3-stage animated progress arrow to help you track your smelting at a glance.

    • Precision Timing: Re-tuned machine tick rates. Standard alloy processing now operates on a precise 150-tick cycle (7.5 seconds) for better industrial balancing.

    Improvements & Technical Fixes

    • Visual Feedback: Optimized the Graphical User Interface (GUI) to handle dynamic image display conditions.

    • NBT Logic Overhaul: Rewrote the backend logic for machine progress tracking. Machines now properly store and recall their state using the progress NBT tag.

    • Code Cleanup: Migrated procedure returns to use optimized Return Logic blocks, ensuring smoother performance and fewer GUI desyncs.

    Balance & Tweaks

    • Adjusted the "Ultraheating" thresholds to make steel production feel more like a rewarding industrial achievement.

    • Fixed a bug where processing visuals would stay stuck on screen after a machine finished its cycle.


    Note from the Dev: This update is the foundation for the future of the mod. Steel tools are just the beginning—Industrializm is here.