Starlite v20
Curse Maven Snippet
What's new
STARLITE v20
============
Fabric / Minecraft 26.2.
Requires: Fabric Loader 0.19.5+, Fabric API and Java 25.
NEW
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- Starmetal Cable: stores 50,000 RF, transfers 950 RF/t.
Same recipe shape as the other cables: ingot in the center, redstone on
the sides, honeycomb all around. Makes 4.
- Blank Module: copper ingot + iron ingot + redstone (shapeless).
- Energy Module: star metal ingot + blank module (shapeless).
- Speed Module: gold ingot + blank module (shapeless).
- Electric Furnace: smelts whatever a normal furnace would, spending
7.5 RF/t. 10,000 RF cache, 1 input slot and 1 output slot.
Takes 5 modules, speed or energy (200 ticks -> 42 with 5 speed
modules; 27,000 RF of cache with 5 energy modules).
Recipe: carbon steel around, copper on the sides, furnace in the
center, redstone at the bottom.
- Burning Generator: burns any furnace fuel and makes 5 RF per burning
tick (one coal = 8,000 RF). 10,000 RF cache, pushes energy to its
neighbours on its own. Takes no modules.
- Voltmeter: right click a cable or a machine and it tells you in chat
how much is stored, how much came in and how much went out last tick.
On a cable the report covers the whole network.
Recipe: redstone on top, iron on the sides, amethyst in the center,
a button at the bottom.
- Cooperative Energy Bank: new module tab with 9 slots.
Each Energy Module adds 34% of the base capacity (9 modules = 812,000,000 RF).
- Star Generator: takes 2 Speed Modules (80 -> 200 RF/t).
- Infusion Table: takes 5 Speed Modules (10 s -> 2.1 s).
Each module gives +75% speed and +58% cost (the values add up).
CHANGED
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- The Infusion Table now runs on energy instead of Bottled Lightning.
It stores 20,000 RF, accepts energy from any side and spends 7.5 RF/t.
Each infusion takes 10 seconds (2.1 s with all 5 modules).
Progress bar on the left, energy bar on the right, both showing the
numbers on hover.
The Bottled Lightning slot is gone from the window (it became a module
slot, in the tab).
The center slot is now output only: you can no longer put items in it.
- The charge bars on the Bank, the Star Generator and the Water Condenser
now fill pixel by pixel, like a furnace bar. They used to be eleven
pre-made textures, and the steps between them were uneven.
The energy and water readouts now show the real maximum too.
- The Water Condenser now gives vanilla water bottles instead of Distilled
Water. Water bottles don't stack, so the output slot holds one at a time
(still automatic with a hopper underneath).
Recipes that asked for Distilled Water already accepted water bottles.
Distilled Water still exists for anyone who has some, it just isn't
produced anymore.
- Bio Guardian: 20% of them spawn with a bow and shoot monsters up to 13
blocks away, with the same bow-drawing animation as a skeleton (and
strafing while they aim). The other 80% still carry the Grass Blade.
- The Cooperative Energy Bank now keeps its charge when broken: it comes
back with the same energy when placed again, and the item tooltip shows
how much it holds. Modules still drop separately.
- Cables now connect to energy blocks from other mods. They do the
analysis themselves: if the neighbouring block's side holds energy or
energy capacity, the cable hooks up and starts moving power. Works with
any mod using Team Reborn Energy, the Fabric standard.
Nothing to install: without other energy mods Starlite runs the same.
- Cables: 0.25 hardness and 0.3 blast resistance. They break by hand and
drop themselves (they used to drop nothing).
- Cable tooltips now show in English or Portuguese depending on the game.
Every string in the mod has a pt-BR and an en-US version.
COMPATIBILITY
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v18 worlds keep working.
An Infusion Table with Bottled Lightning in the old slot keeps the item:
it shows up in the module tab, just take it out from there.
Bottled Lightning still exists and is still made by the Lightning Collector.
This mod has no additional files

