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Star Wars: Blood & Beskar

Star Wars blasters, lightsabers and beskar for Fabric and NeoForge.
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swbb-fabric-1.21.1-1.5.2-beta.jar

File nameswbb-fabric-1.21.1-1.5.2-beta.jar
Uploader
TrepTrep
Uploaded
Oct 26, 2026
Downloads
17
Size
12.9 MB
Mod Loaders
Fabric
File ID
9334576
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:star-wars-blood-beskar-1661109:9334576"

Learn more about Curse Maven

What's new

Added:
- Purchasable homes in Tatooine villages and outposts, and Nevarro cities. Renovate your property for 16–32 Gold Credits, with a configurable default limit of three homes.
- A cinematic Housing browser at settlement beacons. Buy vacant homes directly or negotiate with an occupied home's head owner.
- Home resale for half the original price, restoring the purchase-time layout and removing stored contents and player alterations.
- A Properties inventory tab with home navigation, plus /swbb property me.
- Approximately one third of eligible detached homes generate vacant in new Tatooine towns.
- Resident households for occupied detached houses in Tatooine outposts.
- Turning the Tide space quests: help two allied fighters defeat three enemies while keeping an ally alive, earning Silver Credits and reputation.
- Failed-sortie reports paying three Bronze Credits after dealing at least 10 enemy hull damage.
- Starfighter soft targeting with a target square, lead indicator, green aiming cue and limited cannon aim assistance.
- Animated Vader helmet opening and closing with the new Vehicle/Armor Toggle key, default period (.).
- Dialogue for ordinary Minecraft villagers, with access to their normal trades.
- K79-S80 ownership and lockpicking, plus H-key boarding locks for the X-34 and K79-S80. Authorized riders can admit passengers; K79 doors follow the lock setting.
- Mounted AT-RT reinforcements in Rebel raids: one in the first wave and two in later waves.
- Settlement reactions to witnessed attacks on other players.
- /swbb reputation give <players> <faction|all> <amount> for operators.

Changed:
- Watto's daily race allowance now applies separately to each village and refreshes correctly when advancing or resetting world time.
- Eligible quest givers offer space missions more frequently.
- Space quest arrivals now show the battle ahead while your ship decelerates, then return to your previous camera view.
- Opening space battles remain nonlethal until you approach with control of your ship or attack an enemy.
- AI fighters use smoother banking, repeated attack passes, target leading, collision avoidance and heat-aware firing bursts.
- Ship blaster bolts are larger and visible from farther away.
- AT-RT pilots advance, retreat and sidestep to maintain useful firing angles.
- AT-RT legs retain a deeper bend while standing, walking, reversing and sprinting.
- Guards continue pursuit briefly after losing sight, then search around the last sighting with visible head sweeps.
- Updated Vader helmet geometry and textures.
- SWBB tooltips now use a consistent dark panel with a grey border, including recipe-list tooltips.

Fixed:
- Starfighters remaining stuck under automatic braking in empty space.
- Hyperspace arrivals releasing before destination terrain and passenger seating were ready, including jumps within space.
- Ship cannon recoil jerking the pilot's steering.
- Ship bolts appearing slower than their actual flight speed.
- Jawas overlooking reachable workstations or stopping too far away to work.
- Rebel AT-RT pilots dismounting during threat reactions.
- Settlement claim beacons appearing inside building footprints, courtyards or rooftops.

This mod has no additional files