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Star Wars: Blood & Beskar

Star Wars blasters, lightsabers and beskar for Fabric and NeoForge.
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swbb-neoforge-1.21.1-1.5.0-beta.jar

File nameswbb-neoforge-1.21.1-1.5.0-beta.jar
Uploader
TrepTrep
Uploaded
Oct 25, 2026
Downloads
25
Size
13.0 MB
Mod Loaders
NeoForge
File ID
9327030
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:star-wars-blood-beskar-1661109:9327030"

Learn more about Curse Maven

What's new

Added:
- Droidekas with animated walking, rolling, deployment, twin blaster cannons and a Creative spawn egg.
- Droideka energy shields that resist ranged attacks, break under melee or EMP, and recharge after two minutes.
- 1–2 Droideka guards in Separatist Tatooine villages and Nevarro cities, including existing settlements. Separatist raids bring two per wave and three in the final wave.
- Placeable Vader Helmets: Shift + right-click a solid surface to display one, then right-click to retrieve it with its durability, enchantments and name preserved.
- Repeatable starter jobs for Imperial, Rebel, Separatist and Mandalorian leaders, available at neutral standing.
- The Weight of Beskar campaign, covering beskar collection, helmet crafting, equipment and civilian aid.
- The Cost of Certainty Force campaign, with Mind Trick, Choke and Lightning exercises or a non-coercive follow-up path.
- A Quiet Occupation campaign on Naboo, plus White Silence and A Route Through White on Hoth.
- Continuing chapters for Tusken patrols, Separatist repairs, Naboo fieldwork, Gonk inspections and speeder repairs.

Changed:
- Expanded NPC stories into 14 campaigns with branching chapters, including revised Rebel, Hutt, Jawa and Mandalorian choices, rewards and reputation consequences.
- Campaign contacts keep one assigned storyline, with one contact per campaign per settlement. Named chapters reward each player only once.
- Military quests, including Search and Destroy, now come from designated leaders instead of ordinary soldiers.
- Reworked all 15 neighbourhood stories with more specific closing choices and revised reputation rewards.
- Updated Vader armor with a new texture and redesigned layered helmet.
- Rewrote main-quest chapter titles, journal text and completion messages. The final survey now requires Hoth instead of Dagobah.
- Blaster NPCs use melee, cover or retreat against shielded Droidekas and resume shooting when their shields drop.

Fixed:
- Starcrafter and Refinery quest progress when collecting output normally or with Shift-click, including partial transfers and full inventories.
- Crafting and collection objectives progressing on the wrong planet.
- Previously completed story chains failing to offer newly added follow-up chapters.
- Duplicate campaign rewards and quest completion bypassing required story decisions.
- Unavailable campaign continuations blocking eligible starter work.
- Imperial outpost foundations being buried and vegetation floating above cleared terrain in newly generated outposts.

Removed:
- Redundant closing choices from routine delivery, inspection and repair jobs.
- The MagnaGuard Electrostaff tooltip line revealing its drop chance.

This mod has no additional files