Stamina and Endurance-1.0.2
Curse Maven Snippet
What's new
## Stamina and Endurance 1.0.2
- Added unified stamina policies for attacks, jumping, sprinting, ParCool Fast
Run, and mining.
- Converted mining stamina to an authoritative continuous time-based cost.
- Prevented ParCool Fast Run from paying both its own cost and the normal sprint
cost; it now uses one configured total.
- Added attack-quality snapshots so exhausted and low-stamina attacks resolve
consistently between combat systems.
- Added server-authoritative equipment-weight synchronization.
- Added real-mass equipment profiles, caching, and compatibility coverage.
- Added light-armor mobility and stamina-efficiency bonuses with diminishing
returns.
- Added jump locking and exhausted-action enforcement for players and mobs.
- Improved Epic Fight mob attack-state integration.
- Added migration for old Iron and Blood stamina settings without overwriting
customized movement costs.
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