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A bridge mod unifying Electroblob's Wizardry, Scape and run: Parasites and Spartan Weaponry, into my Battlemage late-game fantasy, Custom Gears, Spells, Skills, Bauble Fruits + few other things/tweaks

Description

Insane Tweaks SRP&WIZ is a Minecraft Forge 1.12.2 bridge mod built around my fantasy of late-game battlemage that is actually capable of surviving in hardcore modpack enviroment.

The mod mainly connects and extends systems from:
- Electroblob's Wizardry
- Ancient Spellcraft
- Scape and Run: Parasites
- Spartan Weaponry

 

It is designed as a modular addon. Most major systems can be enabled or disabled through config.

 

---

 

## Core Features

 

### Living and Sentient Equipment Evolution

 

Mod adds a full progression line of parasite-infused equipment that evolves through combat:

 

- **Living and Sentient Mage Armor(rework incoming)**: Living Armor absorbs incoming damage and evolves into Sentient Armor after enough combat exposure. The set is built around battlemage play, with spell cost, cooldown, and charge-up benefits.
- **Hardcap survival mechanic**: Wearing a full set grants an emergency survival effect on lethal damage, including a brief safety window and a Cleanse burst.
- **Living and Sentient Aegis**: A runic shield that evolves through blocked damage and unlocks stronger defensive and retaliatory behavior.
- **Living and Sentient Spellblades**: Parasite-themed battlemage weapons that evolve through kills and bridge into Spartan Weaponry properties.
- **Awakened forms**: The strongest evolved gear pieces have further awakened endgame states.

 

The entire gear is also  protected from being destroyed by lava, fire, cacti, or explosions.

 

### Custom Wizardry Spells

 

The mod currently adds few custom Electroblob's Wizardry spells, including:

 

- **Summon Feral Cow**
- **Summon Primitive Yelloweye**
- **Summon Primitive Summoner**
- **Purifying Pulse**

 

These spells are intentionally much stronger and more dangerous than standard Wizardry spells. To balance that, Insane Tweaks uses:

 

- much higher mana costs
- longer charge-up times
- longer cooldowns

 

All mod's spells belong to a custom presentation identity called **Abomination**. Internally they still use Wizardry's `magic/none` element, but in gameplay and UI they are treated as their own distinct spell family. Btw, crating new element in ebwizardry is literally impossible(enum metadata is 2^4. 

 

### Custom Skill Tree Traits

 

If Reskillable is installed, Insane Tweaks injects a custom trait tree directly into the Reskillable system. 

 

Current module highlights:
- **17 custom unlockable traits**
- Wizardry-focused specializations such as **Arcane Mastery**, **School of Alteration**, **School of Conjuration**, **School of Destruction**, and **Archmage**
- utility and survival traits such as **Meditation**, **Spider's Grace**, **Iron Stomach**, **Adapted Vegetation**, and more

 

The mod also deploys an optimized Reskillable config for this custom tree and preserves custom Skill Locks through its own swap/backup system.

 

Important note for existing Reskillable users:
- the mod may update `reskillable.cfg`
- a backup is created automatically
- making your own backup first is still strongly recommended

 

If Reskillable is not installed, the skills module safely disables itself.

 

### Bauble Fruits

 

Bauble Fruits are one-time consumables that permanently improve your character's bauble setup.

 

- **BaublesEX integration**: With BaublesEX 2.0.0+ installed, fruits grant true additional slot capacity such as Ring, Amulet, Body, Head, Charm, and Belt.
- **Legacy fallback**: With original Baubles 1.5.x, the system falls back to a safe permanent Luck bonus instead of breaking.

 

### Magic Cores

 

Insane Tweaks adds custom magical cores that can upgrade armor through Electroblob's Wizardry systems:

 

- **Cost Core**: reduces mana cost
- **Potency Core**: increases spell potency
- **Speedcast Core**: reduces charge-up time

 

These are crafted through the Imbuement Altar and are integrated with JEI.

 

### Fixes and Utility Features

 

- **Curse of Possession Patch**: fixes the interaction between So Many Enchantments' Curse of Possession and Corail Tombstone, preventing cursed items from becoming trapped(they're suppose to vanish) incorrectly in graves
- **Golden Book**: a book with HIGH enchantability xd.

 

---

 

## Spell Identity: Abomination and Arcane Adaptation

 

One of the main balancing ideas behind the mod is semi-specialization.

 

Living and Sentient casting gear is designed to favor Insane Tweaks spells over normal Wizardry content. To support that, the mod uses a special gear property called **Arcane Adaptation**:

 

- non-Insane Tweaks spells become much more expensive to cast through that gear
- Insane Tweaks spells are treated as the native spell family for this casting style

 

This is how the mod supports a stronger custom spell roster without adding a fully new fake Wizardry element or wand tier at the engine level.

 

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## Installation and Dependencies

 

**Minecraft version:** 1.12.2  
**Recommended Forge:** 14.23.5.2860+  
**Mixin support:** MixinBooter, or Cleanroom(cleanroom is goated)

 

### Main supported integrations

 

- Electroblob's Wizardry
- Ancient Spellcraft
- Spartan Weaponry
- Scape and Run: Parasites
- Scape and Spartan: Parasites

 

### Optional integrations

 

These are not all hard requirements, but they unlock major parts of the mod:

 

- **Reskillable** - required for the custom trait tree
- **BaublesEX** - required for true Bauble Fruit slot expansion
- **PotionCore** - enables extra magic-damage scaling synergy
- **SRPextra** - recommended for full recipe coverage depending on your SRP setup
- **So Many Enchantments** - recommended for full utility/fix coverage
- **JEI / HEI** - recommended for recipe visibility

 

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## Credits and Acknowledgements

 

This project stands on the work of many excellent 1.12.2 modders:

 

- **Electroblob** - Wizardry framework, mana systems, and core spell infrastructure
- **WinDanesz** - Ancient Spellcraft battlemage foundations and related inspiration
- **oblivioussp** - Spartan Weaponry properties and combat API
- **Dhanantry and the SRP team** - Scape and Run: Parasites, along with most of the biological horror and evolution inspiration behind the mod
- **Aizistra and KELETU** - mechanical inspiration from Enigmatic Legacy
- **CursedFlames and Tmtravlr** - inspiration behind Spider's Grace
- **CleanroomMC Team** - keeping 1.12.2 alive with modern mixin support and newer Java compatibility
- **K2K / New Fantasy** - texture contributions for Living and Sentient spellblades and related visuals

 

Additional note:
- some core item textures were created using modified assets derived from the Faithful 32x Resource Pack, distributed in accordance with its community license

 

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## Developer / Showcase Commands

 

If you want to preview some of the strongest awakened gear states:

 

```mcfunction
/give @p insanetweaks:sentient_spellblade 1 0 {SentientKills:2000}
/give @p insanetweaks:sentient_aegis 1 0 {AegisDamageBlocked:10000.0f}
/give @p insanetweaks:sentient_wand 1 0 {WandEvolutionPoints:10000}
/give @p insanetweaks:battle_mage_helmet 1 0 {ArmorDamageBlocked:5000.0f}
```

 

For other armor pieces, replace `helmet` with the matching slot name.