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Scape and Run Parasites Addon: Cotesia Glomerata

Become a parasite, and die like one too.

File Details

Beta 1.3.3

  • B
  • May 18, 2025
  • 2.41 MB
  • 1.7K
  • 1.12.2
  • Forge

File Name

srpcotesia-1.12.2-1.3.3.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:srp-addon-cotesia-glomerata-971348:6541463")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Changes

- Fixed the Hijacked Enchanting Table causing the Evolution Phase to reset on the client, where it shouldn't be accessed anyway

- Fixed the Trustworthy Note setting attributes on the client side

- Fixed a conflict with SRPMixins causing beckons to not award points for infection

- Fixed setting Ante Ticks to 0 failing catastrophically, should also fix a similar bug for Wells

- Chestplates are now placed in a hidden slot instead of directly given to the player when you unhide.
- The slot is accessible in the Malleability Menu, if you wish to remove the chestplate by hand after the fact.
- The chestplate is automatically reequipped whenever you hide again.

- Niduses are now only turned into Evolution Points if the player is sneaking
- Also added all of the messaging for the Beckon Harbringer to the Dispatcher Nidus, given the similar functionality.

- The Beckon Harbringer now does a chunk count check like the Dispatcher Nidus, rather than simply checking in a 100 block radius.

- Refactored this mod's interfacing with SRP data (adding evolution points, querying the phase, etc) to include context.

- Added (sort of) support for SRPMixins' Player/Chunk Phases
- This is why I made the preceding change
- There will probably be a few more strange bugs with this mod, but for now it should be "compatible"
- For instance, Wells and the like are a wildcard in that department.

- Also changed like 2 mixins to not be redirects anymore, good riddance

- SRPMixins's dimensional parasite scaling now applies to Parasite Players

- SRP's knockback resistance scaling now applies to Parasite Players

- Fixed a few duplicate UUIDs for the attributes

- Stat scaling configuration can now be modified in game

- The Leer ability now registers near misses as hits, you get 1.5 blocks of leeway

- Changed the internal logic of the Leer ability to hopefully reduce the no willing parasites misfires

- The Masticator and Consecrator no longer spend Fetid Canisters when the player is in creative mode

- Added a config entry to modify the range which Factories can spawn parasites on their targets.
- Defaults to 6.
- Setting it to 0 disables the feature.



Config Changes

- Logging Settings - Log Client Data Access - Whether to log whenever this mod gets srp data on the client when it shouldn't
Should be good for checking for phase reset bugs

- Stat Scaling - Knockback Resistance Scale - The amount to scale the player's knockback resistance by.

- Mod Compatibility - SRPMixins Scaling - Applies SRPMixins's dimension-based stat scaling to Parasite Players.

- Factory Behavior - Target Teleport Range - The range, in blocks, in which a factory can spawn its bound parasite right on top of its target.

- Bloom Settings - Leer Raycast Width - The amount of blocks of leeway you get with the ray trace