File Details
Beta 1.3.2
- B
- May 4, 2025
- 2.40 MB
- 1.1K
- 1.12.2
- Forge
File Name
srpcotesia-1.12.2-1.3.2.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
small
Changes
- Fixed Saltines not doing the check to make sure salt blocks are nearby before graduating
- This is just embarassing
- Fixed the Hijacked Enchanting Table causing a rendering crash in some cases
- The "Enchantment Tailoring" setting should no longer cause all chunks to reroll when enabled vs disabled.
- Enchantments are now only rerolled if the target item cannot receive them.
- The setting is still disabled by default, though.
- Added an option for all Hijacked parasites to no longer have biomass interactions.
- This removes the need to explicitly add them to the related blacklists.
- Should support other addon parasites out of the box, provided they extend EntityPHijacked.
- As a result of the above change, SRP's existing Hijackeds have been removed from said blacklists.
- There shouldn't be any gameplay change as a result of this.
- Vanilla SRP's Hijackeds have had their biomass costs increased slightly.
- They do actually have some meat on their bones.
- Saltines can now only be placed on saltable blocks.
- They need proper motivation
- Holding SHIFT will display the descriptions of enchantments in the Hijacked Enchanting Table.
- New Enchantment: Bulwark
- causes Factories to produce parasites with +6 armor and +3 armor toughness per level, up to level 5.
- Added in the missing guidebook entries for the Hijacked Enchanting Table, Rotted Bookshelf, Bleeding Tome, and Diffusion enchantment.
- Rewrote a few of the guidebook options. Still have a lot to do, but at least it's progress.
- None of the important ones changed, I'm not that productive
- Added an event that is fired after this mod's config is written to/pulled from disk.
- Since I used Forge's built in Config GUI, there was no event that was fired in between loading and setting up secondary variables.
- Now, though, a SRPCConfigChangedEvent.Post is fired.
- This can be used to make runtime-exclusive modifications, like how a preinit hook into SRP's configs would function.
- There's also a Pre version as well.
- None of these events use any of Cotesia Glomerata's classes. Make of that what you will.
- This is probably useless information for those of you who aren't specifically looking for it.
== And now, for the big ones:
- Ante now progresses in increments of 20 days, rather than 10.
- Realistically speaking, making this longer only serves to help those who were having trouble
- The Reaction System handles faster progression much better than a short fuse anyway
- Yielding now requires an active Bounty in order to be applied.
- Over time, I've realized that the current iteration of this effect disincentivizes using stronger parasites over nimbler ones.
- For packs where gear is plentiful, it may not be as impactful.
- Now, the effect is a punishment rather than a foregone conclusion.
- Reduced the Gravity potion effect's base damage to 2.5, from 10.
- Reduced the Maximum speed amplifier for Enhanced Mobs from 7 to 3.
- Increased the delay between Critical Hits for Enhanced Mobs
- Fixed disabling Yielding causing a NullPointerException
- Fully removed Burning in Sunlight and related options.
Config Changes
== Main
- Biomass Settings - Hijacked No Biomass Interactions - Whether all hijacked parasites are prevented from having biomass interactions (Ex. being created via a Factory).
- Potion Settings - Gravity - Gravity Damage - Reduced to 2.5, from 10
- Enchantment Settings - New Category: Bulwark
== Armageddon
- Creeping Salt - Saltines Need Saltable Blocks - Whether saltines need a parasitic block below them in order to be placed.
- Ante - Enhanced Mobs: Maximum Speed Amplifier - Reduced to 3, from 7
- Ante - Ante Ticks - Increased to 480000, from 240000
- Ante - Burning In Sunlight Options - removed.
- Enhanced Mobs - Critical Hit Delay - Increased to 60, from 30
- Enhanced Mobs - Yielding Bounty Requirement - Whether an Enhanced Mob needs an active Bounty in order to apply the Yielding effect.

