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Scape and Run Parasites Addon: Cotesia Glomerata

Become a parasite, and die like one too.

File Details

Beta 1.0.16 Hotfix 1

  • B
  • Apr 29, 2024
  • 1.02 MB
  • 437
  • 1.12.2
  • Forge

File Name

srpcotesia-1.12.2-1.0.16h1.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:srp-addon-cotesia-glomerata-971348:5300246")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

whar

Changes

- Fixed the Soulless Core's recipe using an incorrect mod id for the Dirty Needle.

1.0.16 Changelog

The Reclamation Update

Changes

- Moving Flesh should no longer aggro on enemies parasite players are fighting.
- Same goes for Rupters below their attack phase, although they may still be a bit apprehensive

- Naming Factories, either via nametag or an anvil, will also cause it to apply that name to any parasites it spawns or upgrades.
- This also means that Factories will keep their custom names when turned into items and vice versa.
- This also works for upgrading parasites or when spawning via the Emboldened marker.

- The Crux and Heed have been moved down to Tier 3 (Adapted).

- The Evolution and Deevolution wands now work on parasite players.
- The Evolution wand will increase bloom by 1, and increases kills contributed if necessary.
- The Deevolution wand will decrease bloom by 1, and kill the player instantly if they are at 0 when it is used.
- The bloom level will be regained after 10 seconds.

- If the Assimilated Adventurer is destroyed or otherwise despawns in the first half-second after using the note, you will instantly become a parasite.
- This is meant to avoid issues where it despawns or something

- Stage IV Beckons will no longer give infinite biomass.
- They will instead auto-upgrade nearby parasite players to Bloom level 4 (Pures).
- This will not increase points contributed, the upgrade will be lost when you die.

- Two new attributes: Percentage Damage and Minimum Damage ("srpcotesia.percentDamage" and "srpcotesia.minimumDamage", respectively)
- The formula for how much minimum damage is dealt in an attack is minimumDamage + amount * percentDamage.
- So setting percentDamage to 0.1 will add 10% of an attack's damage as Minimum Damage.

- The Dendritus only needs an Ender Pearl instead of an Eye of Ender now.

- The Masticator now has an optional 3D model, as requested by a pack developer.
- It can be enabled in the configs: Item Settings - Masticator 3D Model

- Increased the duration of Night Vision for parasite players. Should reduce flickering.

- New Block: the Reclamation Table!
- This extremely cold receptacle allows for you to send unneeded parasite drops to [REDACTED] in exchange for experience.
- Of course, this also includes items created with parasite parts, such as Lures, Living and Sentient Weaponry/Armor, and other related items.
- The list of items that can be given away is Config-Driven, and also shown in JEI.

- New Item: Soulless Core
- Can be used to obtain Hermit's Arsenal's Living Core variants without killing a parasite.
- Right-click on the required parasite while holding this item.
- Does nothing if Hermit's Arsenal is not installed.
- Only works for parasite players.

- Parasite Players can repair parasitic equipment by holding it in their main hand and sneaking.
- This requires a Summoner (Primitive or Adapted) to be nearby. This requirement can be disabled.
- Repairs do not cost any biomass.

- Parasite Players can now Leap in the direction they are facing by pressing X while on the ground. The Malleability Menu has been rebound to Y.
- This requires Tier 1, or Assimilated/Feral.
- Holding the button should make you leap as soon as you hit the ground.
- Jumping right when you leap might make you faster, but it also reduces height substantially.

- Parasite Players now have similar fall reduction to parasites.
- If the distance fallen is below the Fall Reduction value, no damage is taken.

- Fixed a possible bug where biomass wasn't being spent for Factory Trades.

- Fixed a bug where the parasite storage indicator wouldn't render for parasites of the same tier as the player.

- Fixed a bug where the JEI Compatibility would try to call client-side code on the server.

- Fixed Desaturation not applying at all.

- Parasitic light sources allowing spawns now has logging, disabled by default so it isn't spammed.
- This is good for testing if the torches actually work if you're unsure.

- What do you mean parasite sight? I don't recall a feature relating to that.

Config Changes

- Logging - Log Light Sources - Whether to log parasites successfully spawning via parasitic light sources.

- Biomass - Parasite Cost Settings - srparasites:crux and srparasites:heed now have tier 3.

- Bloom - Leaping Enabled - Whether parasite players can leap.

- Bloom - Bloom For Leaping - Bloom requirement for leaping.

- Bloom - Stage IV Beckon Upgrade Bloom - Bloom level that Stage IV Beckons will upgrade parasite players to.

- Item Settings - Masticator 3D Model - Whether the Masticator uses a 3D model instead of the 2D one.

- Block Settings - Reclamation Settings - Amount of XP gained for a given item when using the Reclamation Table.

- Block Settings - Reclamation Biomass Requirement - Amount of biomass needed to operate the Reclamation Table.

- Biomass - Repair Parasite Equipment - Whether parasite players can repair parasitic equipment

- Biomass - Summoner for Repair - Whether repairing parasitic equipment needs a Summoner.

- Biomass - Repair Amount - The amount that is repaired each second.

- Biomass - Repairable Items - Items that can be repaired.

- Biomass - Repairable Items Blacklist - Whether the Repairable Items list is a Blacklist instead.