springdaot-3.0.0.jar
Curse Maven Snippet
What's new
- Added
/gamerule uncontrolledFirstTransformation <true|false>, defaulting totrue. - Two-step shifting now bites only on the first press; the second press immediately begins transformation.
- Fixed DAoT 2.4.3’s five-second removal by retaining DAoT’s native provenance records for every absorbed power and preserving them when switching Titans.
Titan ability loadouts
- Added the Titan Skills menu, opened with
Uby default. - The menu lists the abilities belonging to every Titan power the player has absorbed.
- Each owned Titan has an independent nine-slot loadout. Select an ability first, then select one of the numbered slots to assign it.
- The configured nine-slot bar now replaces Danny's default ability bar while the player is transformed. Pressing the corresponding ability key uses the skill assigned to that slot.
Shifter AI Improvements
- Smoothed AI titan rotation to prevent rapid spinning.
- AI now faces targets properly before attacking.
- Improved target pursuit and navigation responsiveness.
- Increased combat movement speed.
- Reduced delays between attacks.
- Added range-aware ability selection.
- AI uses abilities more frequently and intelligently.
- Prevented selection of broken, unimplemented, or endless-toggle abilities.
- Improved Attack, Armored, Female, Beast, Jaw, Falco Jaw, Warhammer, and Cart Titan combat behavior.
- Beast Titans now complete their rock-throw sequence.
- Fixed existing AI stuck guarding or spinning indefinitely.
Implemented
- Shift + right-click a villager while holding a parachute to equip it.
- It automatically deploys when falling, limits fall speed, prevents fall damage, and closes after landing.
- The parachute drops if the villager dies.
- Titan-power absorption now only occurs when the killing damage comes from a player-controlled Titan.
Sword, fist, and arrow kills no longer absorb the victim’s Titan power, though normal kill credit remains unchanged.
- Added the Titan Skills menu, opened with
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