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Sporeadds

A mod (originally intended for a 4v1 server) that adds 4 survivor origins and a boss origin based of a spore infected from the mod Fungal Infection Spore.
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sporeadd-2.1.0.jar

File namesporeadd-2.1.0.jar
Uploader
ilovesporeilovespore
Uploaded
Aug 20, 2026
Downloads
45
Size
2.0 MB
Mod Loaders
Forge
File ID
8688466
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sporeadds-1390378:8688466")

Learn more about Curse Maven

What's new

Kommandant variants and visuals update

-Added 3 new kommandant variants (Abyssal, Caustic, Gluttonous), these can be obtained in survival by using the new "Mutagenic compounds" dropped with a 1% chance whenever any kommandant kills another mob or crafted using mutation essences.

-Variants will have at least 4 new skills replacing the base ones, different stats, effect immunities, resistance to certain environments and a new special skill that can be used by pressing the key (x) by default, variants aren't stronger by default than the original type but they are much stronger in a specific scenario making them much harder to fight unprepared

-Natural armor regeneration for power 12 will now disable while starving

-Now entities with less than 4 hp only give 0.2 biomass when killed

-Now kommandant will lose oxygen at a 75% rate instead of 0%

-Night vision like system that adapts to the kommandant player light level to add visibility without being straight full bright

-Equalized kommandant stats to resemble those of a normal player at level 0

-Added new visual effects for kommandant players, the eyes type of said visuals can be changed using the command /eyes (glow/base) (0-4)

-Now anti logoff system for p13 works correctly, if the player leaves the game before receiving power 13 level penalty it will no longer be ignored

-Added mound terrariums to farm organoid membrane and other materials

-Added portable air purifier item to remove scents on a small radius

-Added raid controler block to start custom waves of infected to farm resources

-Added reinforced combat chains an item to prevent the target from running away while reducing their damage especified in killing calamities or kommandants by risking the life of the user who also wont be able to escape from the chains without releasing them

-Fixed small bugs and added descriptions to some items

-Updated compatibility with lastest spore version (mainly took me a while to make the Verfalldrache calamity controllable as a flying entity by power 7 when their wings are intact and a land only one while not)

(the translations to other languages for the last 3 items aren't done since those are items for the next version of the mod)

Also created a discord for the mod where you can suggest anything and i might make some polls, also the next update will focus on survivors equipmente and rework of the origins/classes since now they lack quality in comparison to the kommandant one

This mod has no additional files