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Spore Cannons: Cryogenic Arsenal

Contain. Freeze. Reclaim. Cryogenic artillery, specialized ammunition, and Create-powered WHITEOUT technology for Fungal Infection: Spore.
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Spore Cannons 4.4 — WHITEOUT Field Operations

File namesporecannons-4.4.0.jar
Uploader
ELVOUXELVOUX
Uploaded
Sep 25, 2026
Downloads
22
Size
4.1 MB
Mod Loaders
NeoForge
File ID
8972008
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:spore-cannons-cryogenic-arsenal-1704370:8972008"

Learn more about Curse Maven

What's new

Spore Cannons 4.4 — WHITEOUT FIELD OPERATIONS

  • Reworked the CDU Field Scanner into the WHITEOUT Field Terminal with SCAN, NETWORK and LOG interfaces.
  • Added Deep Scan for locating infection epicenters, parasite signatures and underground outbreaks.
  • Added Projector network monitoring and a persistent WHITEOUT event log.
  • Containment fields now physically repel Spore entities and suppress their regeneration.
  • Radial and Wall fields gradually clean infection; cleaning can be disabled for barrier-only operation.
  • Added addon-friendly datapack tags for affected entities, cleanable blocks and immunity.
  • Coolant cartridges now retain their remaining charge and display a durability-style bar.
  • A full cartridge lasts one hour at 32 RPM. Automation only extracts completely depleted cartridges.
  • Added the Communication Module, updated sequenced assembly recipes and new terminal alert visuals.
  • Improved Projector performance by distributing cleanup work across ticks.
  • Added new Projector activation audio, interface improvements and updated translations.

Contain. Suppress. Reclaim.

CDU VII still does not exist.

This mod has no additional files