Spore Cannons 4.2 — Cold Logistics
Curse Maven Snippet
What's new
Spore Cannons: Cryogenic Arsenal 4.2.0
Version 4.2 is a complete WHITEOUT visual, machine-feedback and Create-automation refinement update.
Visual Overhaul
- Reworked the current arsenal item textures, including CDU cores, ammunition, fuzes and engineering components.
- Replaced the vanilla book appearance of the Whiteout Protocol Field Manual with a dedicated field tablet.
- Added an animated cryogenic pulse to the charged CDU coolant cartridge.
- Added an animated radar sweep and intermittent contact signal to the CDU Field Scanner.
- Added distinct WHITEOUT markings to loaded AP and flak CBC autocannon cartridges.
- Improved item contrast in the custom creative tab and both machine interfaces.
Refuelling Station
- Reworked the machine’s textures and functional port layout.
- Water is supplied through the front Create Fluid Pipe connection.
- Cryogel is inserted from above.
- Depleted and charged cartridges are handled through the left and right service bays.
- Kinetic power remains connected from below.
- Fixed the charging progress bar briefly flashing back to zero.
- Automation ports now visually match their real functions.
Containment Projector
- Reworked the Projector’s frame and core textures.
- Added separate standby and active visual states.
- The core remains dark while empty, stopped, depleted or overstressed.
- The active core lights up with a calm, non-rotating energy pulse while maintaining the containment field.
- Charged cartridges can be inserted automatically from above.
- Depleted cartridges can be extracted from any horizontal side.
RPM-Scaled Performance
Both machines still require at least 32 RPM and reach their maximum useful performance at 256 RPM.
Refuelling Station
- 32 RPM: 1.0× charging speed — approximately 8 seconds.
- 64 RPM: 1.5× charging speed — approximately 5.3 seconds.
- 128 RPM: 2.25× charging speed — approximately 3.6 seconds.
- 256 RPM: 3.0× charging speed — approximately 2.7 seconds.
- Intermediate RPM values are interpolated smoothly.
Containment Projector
- 32 RPM: 12-block radius and 0.75× coolant consumption.
- 64 RPM: 16-block radius and 1.0× coolant consumption.
- 128 RPM: 24-block radius and 1.5× coolant consumption.
- 256 RPM: 32-block radius and 2.0× coolant consumption.
- Intermediate RPM values are interpolated smoothly.
- Increasing RPM now trades cartridge lifetime for a larger containment area.
- Stopping or overstressing the network pauses the machine without losing its remaining coolant.
Improved Machine Interfaces
- Added live charging-speed and estimated cycle-time information to the Refuelling Station.
- Added live field radius, coolant-consumption multiplier and estimated runtime information to the Projector.
- Existing RPM, water, progress and coolant tooltips remain available.
- Machine performance can now be understood directly from the interface.
Complete Create Automation
- Added support for a fully reusable coolant-cartridge cycle.
- Depleted cartridges can return to the Refuelling Station through Create logistics.
- Charged cartridges can then be routed into the Containment Projector.
- After depletion, cartridges can be extracted and returned to the Station again.
- Belts, Funnels, Depots, Mechanical Arms and filters remain entirely player-built.
- The addon exposes standard inputs and outputs instead of creating a proprietary transport system.
Ponder Improvements
- Added a dedicated coolant-automation scene for the Refuelling Station and Containment Projector.
- The scene now contains a filled Fluid Tank, connected Fluid Pipe, physical Mechanical Arm and Depot staging points.
- The Mechanical Arm demonstrates both depleted and charged cartridge movement.
- Updated machine and kinetic-power scenes to explain RPM-scaled performance.
- Clarified every machine input, output and shaft connection.
Localization
All new GUI and Ponder content is available in:
- English
- German
- Spanish
- French
- Polish
- Brazilian Portuguese
- Russian
- Ukrainian
- Simplified Chinese
Fixes and Verification
- Fixed Refuelling Station progress synchronization.
- Corrected the Station’s duplicated and misplaced connection textures.
- Corrected Ponder localization and missing scene components.
- Preserved machine progress and coolant when kinetic power stops or changes.
- Expanded the automated suite to 30 GameTests.
- All 30 required GameTests pass in the final release build.
Existing worlds, machines and coolant cartridges remain compatible with version 4.2.0.
This mod has no additional files