Splatcraft

A Minecraft Splatoon Mod

File Details

splatcraft-2.3.0+1.16.5-forge.jar

  • R
  • Mar 28, 2021
  • 943.87 KB
  • 337
  • 1.16.5
  • Forge

File Name

splatcraft-2.3.0+1.16.5-forge.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:splatcraft-367816:3254122")
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Version 2.3.0

 

I apologize if this port took too long to release, I decided it would've been a good idea to rewrite the mod from scratch, so I tried to be as accurate as I could with the changelog.

 

New Weapons:
-Bamboozler 14 Mk I

 

Weapon Variants:
-Kelp Splat Charger
-Bamboozler 14 Mk II

 

New Features:
-The mod will now be updated to the latest release of Minecraft with a forge version available, in this case 1.16.5
-The mod now uses MrCrayfish's Obfuscate lib as a required dependency
-Separated the mod's creative tab into two: Splatcraft General and Splatcraft Weapons
-Reworked the way Rollers work and are now more similar to the ones in Splatoon 2
-Mobs and players will now get covered in ink when hit by any kind of ink attack
-Reduced Squid Mode's hitbox height to half a block, allowing you to go through much smaller spaces
-Entering Squid Mode will now display an indicator of how much ink there's left in your tank
-Sardinium Ore now generates exclusively in Beaches and more commonly in Oceans
-You can now find Power Eggs and Sunken Crates inside Ocean Ruins chests
-Dispensers can now place down Inkwells
-Pistons will now break Inkwells, dropping their item
-Beacon beams that go through Inkwells will now change color
-Added Crate Blocks, they act just like Sunken Crates but have the ability to store a single stack of items in them
-Added Slanted Grates, better known as Grate Ramps
-Added /replacecolor command, it acts just like the Color Transmutator item
-Renamed /turfwar to /scanturf
-Removed /splatcraftrules in favor of registering all Splatcraft rules alongside vanilla ones, giving them the splatcraft. prefix
-Added coloredPlayerNames, inkMobDamagePercentage, inkFriendlyFire, inkRegen and inkDamageCooldown rules
-Ink Projectiles now bypass hurt resistance time unless inkDamageCooldown is turned on
-Weapons now have tooltips representing a couple of their stats
-Increased Ink Projectile Gravity by 150%
-Added Ink Swim Speed Bonus attribute
-Added a couple of Sound Events, allowing players to add their own sound effects by using resource packs
-Added a 30% Swim Speed bonus and a special swimming animation when in squid form
-You can now specify what items are affected by the keepMatchItems gamerule using the match_items tag
-Ink Vats and Ammo Knights Weapon Workbenches now support .json recipes
-Giving an Ink Vat a redstone signal will make it cycle through its available colors
-Dropping an Inkwell or Inked Wool item into water will now turn it into an Empty Inkwell or White Wool respectively
-You can now right-click a cauldron with a weapon, Squid Bumper, or Ink Cloth Armor to remove its color lock
-You can now use tags to determine what ink color a player spawns with
-Dualies now have a plural name when holding one on both hands
-Players will now be shown wearing a Splatfest Band if one is present in their inventory and not being held