File Details
spiritborne-1.0.0-release-v1.20.1.jar
- R
- Jan 19, 2026
- 801.82 KB
- 171
- 1.20.1
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File Name
spiritborne-1.0.0-release-v1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Version 1.0.0 - Official Release
- New mechanic - Spirit Potential : Every Spirit item now possesses a Potential value (1-100%) that determines the better chance of rolling high value of Modifier Quality that affect how good each attributes in your Spirit Modifiers.
- New mechanic - Modifier Quality : Spirit Modifiers now feature both dynamic and static attributes. Dynamic attributes have a randomized Quality value (0–100%) that is rolled when the Spirit is first awakened (or rerolled using specific items). Like If a Warrior’s Spirit has a Max Health range of [5% to 10%]. So 0% Quality results in +5% Max Health and 100% Quality results in +10% Max Health.
- Info Tab : You can now view detailed statistics for any Spirit by pressing [Alt] while hovering over the item in your inventory. This tab includes Spirit Type & Potential, Current Form and Empowered Benefits that briefly explain what will you get from empowering the spirit.
- Mystic Spirit Relic Changes :
- The Relic now rolls a random Potential value when obtained. This value determines the difficulty of the task required to satisfy it.
- Upon awakening, the Relic’s Potential is transferred directly to the resulting Spirit.
- Increased the requirements for tasks. - Add 7 new items :
- Ethereal Dust : A core crafting material. Obtain it by salvaging Spirits or Resonant Fragments with an Anvil.
- Omen Essence : A rare crafting material used in high-tier recipes.
- Entropy Shard : Used to reroll the Quality of your Spirit Modifiers.
- Shard of Hubris : Has a 50% chance to either increase or decrease Spirit Potential by 5–25%. (Only works on Spirits below 80% Potential).
- Chaos Stone : Unpredictably transforms a certain item or destroys it.
- Dormant Orb : Obtained from using Chaos Stone on a Mystic Spirit Relic. Unseal it with Echo Shard or Ethereal Dust to reveal its content.
- Resonant Fragment : Obtained from Dormant Orbs. Right-click to identify a Tier 1–3 Modifier, which can then be injected into a Spirit if it meets the Potential requirement (e.g., a Tier 3 modifier requires a Spirit with 75%+ Potential). - Add mod compatability for Spiritborne Ascendants.
- Fixed an issue with Mine and Slash where the Bard’s Spirit Modifier was not removed when unequipped.
- Rebalance all spirits, mostly adjust Spirit Modifiers.
Dev Note : Finally v0.1 release, just reminding that more content is currently in development and balancing things will keep happening in the future, feel free to leave a comment and see you next update!

