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Spiritborne Ascendants [Boss]

A mod that plans to add Souls-like bosses and unique weapons to Minecraft | The Reaper boss

File Details

ascendants-0.7.0-1.20.1.jar

  • R
  • Jan 27, 2026
  • 5.58 MB
  • 179
  • 1.20.1
  • Forge

File Name

ascendants-0.7.0-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:spiritborne-ascendants-1336328:7535693")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Version 0.7.0 - The Reaper Expansion

[New Mechanics & Moves]

  • Three New Movesets : Added a deadly Grab Move that inflicts Spectral Touch. The Reaper damages the player and heals itself throughout the animation before throwing the player away. And two more secret moves for players to discover.
  • New Debuff : Spectral Touch : *Decreases Attack Speed by 2% per level. 

              - Taking any damage increases the level (max 5) for 30 seconds.
              - If the Reaper hits you while at max level, the effect is replaced by Doom.

  • New Debuff: Doom : Reduces Armor by 30% (does not scale).
              - Any damage taken while under Doom triggers a random 3-second debuff from a pool: Wither I, Unluck I, Slowness I, Mining Fatigue I, Weakness I, or Hunger I.

[Balance Changes]

  • Increased the Reaper’s base Attack Damage from 18 to 24.
  • Buffed the Reaper to take 80% less damage from projectiles.
  • Nerfed the move where it shoots a slash projectile at you to make it a little bit easier to dodge.

[Visuals & Bug Fixes]

  • Overhauled the Death animation with a new animation, sound effects, and visual effects.
  • New texture for the Reaper Soul
  • Improved synchronization between animations and actions that were sometimes not syncing.
  • Fixed some sound effects that were not properly playing.
Dev Note : The reason I keep buffing the Reaper is because I use bosses from L_Ender's Cataclysm mod as a standard for difficulty. Currently, it's still not hard enough since the whole fight process is just "hit and run, hit and run." Updates will keep happening with more quality. Thanks!