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Experience the world of Lord of the Mysteries inside of Minecraft. Adds a full rank progression system to Iron’s Spells ’n Spellbooks. Integrated with T.O Magic 'n Extras. Compatibility with other ISS addons.

Description

Spellranks Wiki on Discord Server

Inspired by the light novel Lord of the Mysteries, Spellranks expands Iron’s Spells ’n Spellbooks with a structured Mage ranking system. Progress through Paths by crafting Mage Potions and raising your Rank. However, crafting Mage Potions is no mere feat. You will have to explore the world for every facet of your Path and challenge enemies that will require all of your strength.


Required Dependencies

Iron's Spells 'n Spellbooks

T.O Magic 'n Extras

FTB Quests

NOTE: The dependencies above have their own dependencies that would also need to be downloaded

 

Highly Recommended Optional Dependencies

Illage and Spell-age

- Spellranks has alternative recipes for the Evocation Path when IAS is used

Pufferfish's Skills, Attributes, & Unofficial Additions (3 seperate mods)

- Spellranks provides several skill trees to boost the Mage’s generic stats and enhance the power of their Path

Item Obliterator

- Spellranks automatically downloads the config file to blacklist certain items that go against the theme of the mod

Just Enough Items

- Many Spellranks recipes are complex and varied

 

ISS Addons with Boon Paths Compatability

Alshanex's Familiars

GTBC's Geomancy Plus

Cataclysm: Spellbooks

NOTE: See more info for Boon Paths below


Featuring

 

Main Modifications:

  • Each Player starts off as a regular human. At this stage, Players are unable to cast spells from their spellbooks unless the spells are pre-inscribed. The spellbook is a reflection of the Player's advancement in magic. However, Players can still cast imbued spells from all other items.
  • Once a Player selects a True Path (1 of 9 spell schools), they will be able to craft the Mage Cores of that Path. Mage Cores serve as the principal crafting ingredient when brewing Mage Potions, which can only be done through the Alchemical Cauldron.
  • Once a Player drinks the Mage Potion of their selected Path, they become a Mage of that Path.
  • As a Mage, Players can now cast spells from their spellbooks if the spells are of that Mage's Path and Rank. Ranks are the classification of how far a Player has mastered their Path and reflects what tier of magic they can cast.
  • Rank 4 -> Common Spells, Rank 3 -> Uncommon Spells, Rank 2 -> Rare Spells, Rank 1 -> Epic Spells, Rank 0 -> Legendary Spells
  • Advancing the Ranks gets more difficult with each step, pushing the Player's magic to its limit. Becoming a Rank 4 Mage is easy. Rank 3 is slightly more difficult. Rank 2 is a little RNG based but still simple. Rank 1 becomes more challenging, requiring you to explore specific structures/mobs. Rank 0 is the highest level of magic, requiring exploration of high-level structures/mobs.
  • It is not enough to gather the materials for advancement. Players must also obtain the max level of each spell at their current Rank before being eligible to Rank Up. FTB Quests provides the complete list at each Rank of every Path.
  • Mage Cores are a unique item. They are essentially the personification of the power a Player unleashes. Thus, they have certain attributes outside of crafting Mage Potions. Mage Cores can be used in the Scroll Forge, allowing Players to craft spells of other Paths so long as the spell is of the same Rank as the Mage Core. In addition, when a Player dies while fighting an entity, the Mage Core of their corresponding Path and Rank will drop.
  • Upon death, the release of a Mage Core comes at the cost of the Player's Rank, demoting the Rank by 1. A Player sacrifices their Rank to live another day. This is toggleable in the config.
  • Domains are the collective of certain Paths, connecting them in unique ways. There are 4 Domains but only 3 are considered Main Domains: Praxis, Vitalis, and Maelstrom.
  • For each of the Main Domains, there now exist Upgrade Orbs and Echo Curio (from T.O Magic 'n Extras), combining the properties of the Path Upgrade Orbs and Path Echo Curio. These Domain variants have pros and cons relative to the regular Upgrade Orbs and Echo Curios.
  • Once a Player has fully mastered 1 of 9 True Paths, they have the potential to be Corrupted by the Corruption Domain, consisting only of the Eldritch Path. This Domain does not work like the others. Instead of having its own items and traits, it Corrupts the other Domains to gain power. For every Domain Upgrade Orb and Domain Echo Curio, an Eldritch Upgrade Orb or Echo Curio can be added in the arcane anvil to convert the item into its slumbering corrupted form. Once awakened (requires xp), the Corruption takes hold, randomly replacing one of the Paths of the original Domain variant with the Eldritch Path.

 

Boon Paths (Adds optional compatability for other ISS addon(s)):

  • Spellranks creates a seperate category for Paths that are not considered True Paths, calling the collective: Boon Paths.
  • There is one Boon Path that always exists without additional ISS addons: the Summoner Path. The Summoner is capable of accessing summoning spells across all Paths in the world.
  • Players are not required to use all or any of the addons listed for the other Boon Paths. This is a completely optional feature that allows the Player to use however many ISS addons they want and still have compatability with Spellranks.
  • Boon Paths are treated as foreign magic that the world does not recognize as its own. Thus, a lot of the mechanics differ from the 10 True Paths.
  • Boon Paths do not have any Mage Cores or Mage Potions. Instead, their power is obtained by providing Sacrifices of specific items related to those Paths.
  • There is no correlation between a Player's progression of their True Paths and their Boon Paths.
  • A Player can rescind their connection to their Boon Path at any time by offering a Sacrifice to another Boon Path.
  • Currently, there are 5 Boon Paths available (4 depend on which ISS addons a Player is using):

 

Small Modifications:

  • Added Runes and Upgrade Orbs for Cast Time Reduction and Mana Regeneration. Also changed recipes of Arcane (Mana), Recovery (Cooldown), and Protection (Spell Resist) Runes to match the new Runes and be more magical in nature.
  • Any item that can be imbued with a spell or already has an imbued spell on it can now be upgraded with Upgrade Orbs in the arcane anvil.
  • The Amethyst Crab from L_Enders_Cataclysm will now spawn in Amethyst Geodes (in addition to its standard spawn in Lush Caves).
  • The Infernal Sorcerer Chestplate, Lightbringer Chestplate, and Boots of Speed (renamed into Spectralwind Boots) now possess the original Path Spell Power of the armor used in their crafting.
  • Increases the number of Curios Ring Slots to 10. However, it is impossible to wear duplicate rings, with the exception of Affinity Rings.
  • The elytra can no longer be equipped. Now, the only access to flight is through the spell Angel Wing or using armor sets that provide flight.
  • Adds a new furnace recipe for Cinder Essence to allow for earlier access to the Alchemical Cauldron.
  • Replaces the Iron's Spellbooks crafting recipe for the Arcane Anvil with a slightly simpler one.
  • Adds a new crafting recipe for Crying Obsidian to allow for earlier access to the Scroll Forge.
  • Adds a new crafting recipe for Cradle of Will to allow access to Eldritch Upgrade Orbs before defeating the Nightwarden boss.
  • Adds a new crafting recipe for Common Ink for easier farming of spells. This recipe is disabled if Spellranks is played with Create: Wizardry.

NOTE: Many of these features are now toggleable in the config settings, along with other features of the mod.

 

Optional Skill Trees (see dependencies):




Spellranks adds Skill Trees to enhance basic Mage properties as well as drastically strengthen the power of your Path(s).

 

Optional Blacklisted Items (see dependencies):

Iron's Spells:

  • Fireward Ring
  • Frostward Ring
  • Poisonward Ring

FTB Quests:

  • Everything except the Barrier Block (Barrier Block is not needed but if you delete all items, the Creative Inventory is left with a gap in between Mod Tabs).

Cataclysm:

  • Ignitium Armor Set
  • Cursium Armor Set

Alex's Caves:

  • Gingerbread Armor Set
  • Raygun
  • Nuclear Bomb

NOTE: You can make changes to the items that are blacklisted in the config folders. If you want to reset the config file, remove it from the config folder and Spellranks will install it once more.

 


License

All Rights Reserved (ARR):

I reserve all rights to this mod (does not include work of dependencies).

You can:

  • Use this mod in any modpack you're playing or creating.
  • Make resource packs and datapacks for this mod.
  • Showcase the mod in videos or streams (requires permission from me, reach out on discord with link below).

You cannot:

  • Use or redistribute ANY assets of this mod.
  • Modify the base code and/or re-upload it elsewhere or on curseforge.
  • Port the mod to newer or previous versions and then re-destribute.

There is no repository for this mod. However, for anyone who is interested in applying concepts of my mod in their own projects, please feel free to reach out on Discord (link below).

 


Credits

  • Thank you Cuttlefish, the author of the light novel: Lord of the Mysteries, for inspiring the concept of this mod.
  • Thank you Iron431 & GameTechBC for creating the mods that supply the base magic spells and items that allowed the inspired concept to take form.
  • Thank you to all the other dependencies this mod uses to set the theme and world building.
  • Thank you Raimu for inspiring the skill tree design which adds to the accrued experience of each Player. Check out his mod here.

FAQ

Will there be ports to other mod versions?

  • I will not be porting the mod below v1.20.1. I may consider porting to v1.21.1 NeoForge but it requires that all dependencies for Spellranks be updated first.

Can you remove dependencies or make more of them optional?

  • In a future update, I will be removing the FTB Quests dependency in favor of my own GUI. However, Spellranks is designed around Iron's Spells 'n Spellbooks and I have no intention of getting rid of T.O Magic 'n Extras as the additional content is vital to the progression mechanic of my mod. These two mods will always be mandatory dependencies of Spellranks.

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