File Details
spellarchives-0.2.1.jar
- R
- Nov 12, 2025
- 156.23 KB
- 9
- 1.12.2
- Forge
File Name
spellarchives-0.2.1.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
[0.2.1] - 2025-11-11
Added
- Add crafting recipe for Spellcaster's Archive:
- 4x Runestone (Electroblob's Wizardry)
- 1x Ruined Spell Book (Electroblob's Wizardry)
- 1x Grand Magic Crystal (Electroblob's Wizardry)
- 1x Bookshelf (Minecraft)
- 2x Wood Planks (any type) (Minecraft)
Fixed
- Fix changelog script (script name) and bump version that was missed in last release.
- Fix NPE when breaking the Spell Archive next to AE2 Storage Bus (in some versions of AE2-UEL).
Changed
- Move from a virtual slot system to true slotless:
- Slot doesn't matter for insertion.
- Slot still matters to some extent for extraction and reporting (stable order).
- Remove stack limit on lookup and extraction.
- Remove key deletion on slot exhaustion, to keep the record consistent across ticks.
- Optimize slot-aware logic (extraction, lookup) to avoid O(n) behavior.
[0.2.0] - 2025-11-11
Added
- Add localization entries for GUI, config, and command.
- Create Spellcaster's Archive block model with dynamic textures:
- The sides and corners are randomly textured with Wizardry element runes and spell icons on each resource reload.
- The number of spell types in the library affects the front texture (more types = more books shown, up to 14).
- Extensive config options for GUI layout:
- New
ClientConfigwith automatic reload (file watcher + Forge config changed event) and percent-based float storage to avoid precision artifacts. - Add many GUI sizing and layout keys (window ratios, panel radii, grid padding, groove colors, spine parameters, navigation button sizing).
- Color customization via hex
0xAARRGGBBentries for left/right panels, groove wood, detail text, hover border. - Panel theming parameters (
PANEL_GRADIENT,OUTER_SHADOW_STRENGTH) enable optional gradient/shadow effects. - Screen darken factor (
SCREEN_DARKEN_FACTOR) while Archive GUI is open.
- New
- Add theme system:
- Theme picker entry in the Forge config GUI (
ClientConfigGuiFactory+ThemePickerEntry). - Dedicate Theme Picker screen (
ThemePickerGui) with left/right panel theme selection. - Theme Details screen (
ThemeDetailsGui) showing swatches and per-color Apply / Apply All. - Built‑in themes:
bookshelf,parchment,darkwith preset fills, borders, groove colors, text colors, gradient/shadow suggestions.
- Theme picker entry in the Forge config GUI (
- Dynamic texture generation:
DynamicTextureFactorygenerates cached book spine textures (curvature, vertical shading, tilt, noise, decorative bands, optional embedded element icon) invalidated byGuiStyle.CONFIG_REVISION.
- Expand capabilities for the archive tile:
- Integrate
ISlotlessItemHandler(enchlib) and improved slotless insertion/extraction logic. - Stable aggregated view via
IItemRepository.ItemRecordfor external automation.
- Integrate
- GUI style & spine rendering enhancements:
- Configurable spine curvature, tilt, noise, bands, icon embedding, band thickness/gap/top space, brightness factors, vertical shading range.
- Revision bump mechanism (
GuiStyle.CONFIG_REVISION) to invalidate cached dynamic textures safely.
- Miscellaneous UX improvements:
- Hover outlines, refined color clamping to ensure minimum alpha, tier/element color palettes preserved.
- Theme apply writes values in-memory for immediate GUI reflection without restarting.
Changed
- Refactor GUI constants into
GuiStylewith reload logic and theming helpers (computeThemePresetColors,computePanelThemeParams). - Config GUI now includes a non-editable theme picker row at top for quicker theming access.
- Spine textures now dynamically reflect configuration toggles instead of fixed assets.
Fixed
- Ensure unknown or invalid color alpha values are clamped to avoid invisible UI elements.
- Graceful handling of missing spell icons (falls back to bookshelf side texture).
Technical
- Percent float storage avoids binary float display artifacts in config file.
- Deterministic pseudo-random generation for spine texture noise and curvature for reproducible visuals per config revision.
- LinkedHashMap usage in tile entity preserves stable slot ordering for external handlers.
- Automatic dynamic texture cache invalidation tied to config revision.
[0.1.0] - 2025-10-19
Added
- Spell Archive block: bottomless, per-type storage for Electroblob's Wizardry spell books
- Forge IItemHandler capability with stable slot order and a virtual insertion slot
- In-game GUI: responsive layout (50% width, 75% height) with tier shelves and element-colored spines
- Right panel with spell details: icons, tier, element, costs/cooldown/charge, description; undiscovered handling
- Click-to-extract: left-click 1, Shift-click 16
- Custom networking (MessageExtractBook) for precise extraction by key
- Debug command
/archives fill <count|"max">ray-tracing the targeted archive and reporting with colored chat - Centralized GUI constants via
GuiStyle

