spell_actionbar-1.0.2.jar
Curse Maven Snippet
What's new
<main>
</main>
Changelog
All notable changes to Spell Actionbar are documented on this page.
[1.0.2] — 2026-07-24
Added
SpellActionbarMenuOpeners— other mods can register a custom menu opener; the actionbar keybind uses it when present, otherwise opens the default config screenActionbarCastGate— short-lived per-player marker around actionbar-initiated casts so addons can authorize only those casts (Iron’sCastSource.SPELLBOOKalone cannot distinguish them)ActionbarSlotHelper— shared helpers to create the 9 scroll-slot handler, scroll-only slots, and persist/sync on menu close
Changed
ActionbarCastingwrapsattemptInitiateCastwithActionbarCastGate.mark/clearSpellActionbarNetworkingopen-menu handler delegates toSpellActionbarMenuOpeners- Default
SpellActionbarMenuusesActionbarSlotHelperfor slot wiring and persistence
Notes
- Required by Specs: Iron's Spells 'n Spellbooks Addon
1.0.0for the Spell Codex HUD and cast gating - No intended gameplay changes when no opener is registered
[1.0.1] — 2026-06-21
Changed
- Bugfixes and polish for the 9-slot scroll actionbar HUD and config screen
[1.0.0] — 2026-06-20
Added
- Initial NeoForge 1.21.1 release
- 9-slot scroll actionbar stored on the player (persists / syncs)
- In-world HUD overlay (spell icons, cooldowns, keybinds) above the hotbar
- Config screen to equip Iron’s Spells scrolls into actionbar slots
- Hotkey casting per slot; scrolls are not consumed when casting from the bar
- Mana overlay integration with Iron’s Spells ‘n Spellbooks
This mod has no additional files

