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Spell Engine

🪄 Data driven magic library
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1.10.5+26.1.2

File namespell_engine-neoforge-1.10.5+26.1.2.jar
Uploader
daedelus_devdaedelus_dev
Uploaded
Sep 5, 2026
Downloads
243
Size
4.4 MB
Mod Loaders
NeoForge
File ID
8814817
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:spell-engine-807653:8814817"

Learn more about Curse Maven

What's new

1.10.5

Ported to Minecraft 26.1.2 (Fabric + NeoForge, Java 25).

Setup changes:

  • Trinkets support now targets Trinkets Updated (mod id trinkets_updated, replaces trinkets); no Cardinal Components dependency
  • Maven artifacts: the platform main jar is the shaded jar (no dev-shadow classifier any more), -common resolves via module metadata

API changes:

  • Datagen helpers (api/datagen/*, RPGSeriesDataGen) take FabricPackOutput (was FabricDataOutput); tag generators extend FabricTagsProvider
  • HUD/GUI helpers (HudRenderHelper, Drawable, CustomButton) take GuiGraphicsExtractor (was GuiGraphics)
  • Shield.VANILLA_SHIELD_BLOCKING is a delayed component initializer; use Shield.vanillaShieldBlocking(registries) for the value
  • Item components (attributes, blocks_attacks, ...) are bound at resource reload, item.components() is empty until the first reload
  • SpellBindRandomlyLootFunction.TYPE removed, use CODEC
  • api/entity/TwoWayCollisionChecker removed (with its EntityCollision mixin): 26.1.2's Entity#canBeCollidedWith(@Nullable Entity other) receives the other entity, so override that instead of installing a reverse collision checker
  • SpellHostTrinketItem implements TrinketCallback (no TrinketItem base class any more)
  • Vanilla package moves: BakedQuad, BlockStateModel, CameraRenderState (re-import in consumers)

Fixes:

  • Spell registry parsing is safe under parallel registry loading (NeoForge 26.1)
  • sounds.json datagen path on 26.1.2

Functional changes:

  • Fixed NeoForge loot table injection #209
  • Fixed entity tint feature breaking armor trim rendering #210
  • Fixed entity placements (Bear Trap and Battle Banner should no longer levitate above carpets)

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