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The Speedrunner Mod

A Fabric mod that makes Minecraft speedrunning, easier.
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[26.3] The Speedrunner Mod 1.13

File namespeedrunnermod-1.13_fabric-mc26.3.jar
Uploader
Dillon8775Dillon8775
Uploaded
Sep 15, 2026
Downloads
31
Size
76.0 MB
Mod Loaders
Fabric
File ID
8890740
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:speedrunner-mod-452359:8890740"

Learn more about Curse Maven

What's new

# Version 1.13
- Update to 26.3.

## Mod now requires [YetAnotherConfigLib](https://modrinth.com/mod/yacl) in order to run!
### Requires [Fabric Loader version 0.19.5](https://fabricmc.net/use/installer/) *and* [Fabric API version 0.160.0](https://modrinth.com/mod/fabric-api) or greater.
### Requires [DillonLib](https://modrinth.com/mod/dillon-lib) version 1.1 or greater.

## Removed Features
- The Speedrunner Paddle has been removed from the mod, and all fireproof boat items have also been removed. Speedrunner, warped and crimson boats are now immune to lava with the default boat crafting recipe with planks.
    - You no longer need a speedrunner paddle to make them fireproof.
    - The Dead Speedrunner Boat is still vulnerable to fire.
- All Dead Speedrunner Blocks and items can be smelted in regular Speedrunner blocks/items.
- Speedrunner ingots, nuggets and blocks can no longer be used to craft some vanilla items.
- Due to redundancy, all stripped speedrunner logs have been removed from the mod.
- Rotten Speedrunner Bulk has been removed.

## Loot and Worldgen
- The mod's Structure Spawn Rate option is now a simple toggle switch, which has been renamed to the legacy "Make Structures More Common" option, and custom structure spawn rates are only possible via the config (and if Make Structures More Common option is enabled).
- Certain structure spawn rates have been modified.
- Abandoned camps generate more commonly.
- More mobs now drop more loot, and modified some existing buffed loot tables, including piglin bartering and abandoned camps.
- Buffed additional loot tables, including archaeology, fishing, and other vanilla loot containers.
- Underwater ruins will now always contain a golden speedrunner helmets and a buried treasure map.
- Ender matter can now be obtained via fishing in a deep cold ocean biome, archeology, and from trial chambers.
- Experience fragments can now be obtained via fishing, archeology, trial chambers and trial chambers.
- Inventory preservers can be found in other various places.
- Various mob spawning changes, and removed "Creature Spawn Rate" option.

## Fireball Changes
- The default fireball explosion power has been reverted to 1.
- On doom mode, zombies now only throw 1-2 explosion power fireballs, and the power is not increased based on the fireball explosion power option.
- Any sort of fireball is now considered a speedrunner imperative entity.

## Revamps and Other Changes
- The mod's built-in "fog" option is now disabled by default (meaning Minecraft's fog will be disabled by default).
- Tweaked how long certain speedrunner items last in a furnace as fuel.
- Doom blocks now function the same on easy and balanced mode as they do on doom mode.
- New number providers (floats and integers).
- Finally wiped the leaderboards from the mod entirely.
- Removed the mod's safe boot screen and links screen.
- Removed stronghold configuration options.
- Revamped speedrunner mod screens.

## Technical Changes
- Massive backend optimizations, and several changes to the mod's configuration system.
- Several tag removals for conventional item tag replacements.
- Removed "minBrightness" option.

## Bugs Fixed
- You can combine enchantments in a speedrunners workbench to go over level 10.

This mod has no additional files