Description
This small fabric mod allows you to have more special names to give to mobs (like "Dinnerbone").
How to use
Rename mobs with special nametags to get special results:
freeze, noai, congela, congelato:
- Mob will no longer move and you will not be able to hit him.
{NoAI:true,Invulnerable:true}
unfreeze, ai, scongela, scongelato:
- Mob will move normally and you will be able to hit him again.
{NoAI:false,Invulnerable:false}
silent, silenzia, muta, mutato:
- Mob will no longer emit sounds.
{Silent:true}
unsilent, smuta, smutato:
- Mob will emit sounds normally.
{Silent:false}
baby, cucciolo, bambino:
- Mob will stay in baby form.
{IsBaby:true,Age:-24000}(age restored to -24000 every 12000 ticks)
unbaby, adult, adulto:
- Mob will grow up.
{IsBaby:false,Age:0}
gravity, gravità:
- Mob will be affected by gravity.
{NoGravity:false}
nogravity, ungravity, floating, fluttuante:
- Mob will no longer be affected by gravity.
{NoGravity:true}
invulnerable, invulnerabile:
- Mob will be immune to not-creative damage.
{Invulnerable:true}
vulnerable, vulnerabile:
- Mob will be able to take damage.
{Invulnerable:false}
noname, unname, nonome:
- Mob will no longer have custom name, but without be able to despawn.
{CustomName:'""'}
killer rabbit:
- Rabbit will convert into Evil variant.
{RabbitType:99}
nozombification, nozombificazione:
- Piglin or Hoglin will no longer zombificate in Overworld.
{IsImmuneToZombification:true}
zombification, zombificazione:
- Piglin or Hoglin will be able to zombificate in Overworld.
{IsImmuneToZombification:false}
johnny:
- Vindicator will stay in Evil state even if renamed.
{Johnny:true}
unjohhny:
- Vindicator state is set to default one.
{Johnny:false}
noclip:
- Mob will not collide with blocks. (If he is affected by gravity, he will fall through blocks)
- Not accessible through NBTs
clip:
- Mob will normally collide with blocks.
- No accessible through NBTs
sit, seduto:
- Mob will sit on the ground.
- Give
gb.sittedtag to mob, summon an invisible armor_stand withgb.sitted.armor_standand the mob will ride it
sleep, sdraiato:
- Mob will lay down on the floor.
- Give
gb.is_sleepingtag to mob,{SleepingX:${X},SleepingY:${Y},SleepingZ:${Z}}every gametick.
unsleep, unsit, alzato:
- Mob will stand normally.
- Remove
gb.sittedandsb.is_sleepingtags to mob, mobs unmounts the veicle.


