Description
Special Mob Variants
This mod adds 13 new variants of existing mobs, plus some extra stuff

Mobs
Plumeria
Creeper variant that looks like a flower. Attacks with a pollen cloud that applies various negative effects. Hostile to almost any entity in the game. Spawns in the Overgrowth biome.
Brewer
Creeper variant that looks like a Brewing Stand. Follows hostile mobs around and throws potions at them, increasing their speed and strength. Spawns as part of raids.
Groundshaker
Zombie variant. Throws blocks from the ground when target is far away, causes small earthquakes at close range. When hit by attacks, has a chance to gain strength or resistance effects. Spawns rarely at night.
Drum Master
Zombie variant. When other Zombies are nearby, will play the drum, increasing their strength. Spawns rarely at night.
Robin
Skeleton variant. Can shoot from a much further distance than a normal skeleton, with much higher accuracy. Spawns rarely at night.
Pyro
Skeleton variant. Shoots fireworks at targets. If shot with an arrow, throws Smoke Powder to hide itself. Spawns rarely in Deserts at night.
Matriarch
Spider variant. Spawns smaller spiders to attack the player, spreading cobwebs wherever they walk. Spawns in large monster rooms underground, protecting a loot chest.
Water Skeeter
Spider variant. Walks across water, attempting to drown players who get too close. If on land for too long, dries out and freezes in place. Spawns in rivers and near the shore of oceans.
Ooze
Slime variant. Attacks any living entity that gets near it, even other Ooze. Players and mobs near it get stuck, taking constant damage. When these mobs die, the Ooze becomes larger and gains extra health. Spawns in Deserts during the full moon.
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Silverfish variant. Mimics various stone blocks. If attacked, or a player spends too much time near it, will wake up and attack. Spawns deep underground.
Termite
Silverfish variant. Neutral mob, but will work together if attacked (like Zombified Piglins). Will destroy any wood blocks near them. Spawns in termite nests in the Savanna.
Warped
Enderman variant. Spawns portals around it. When hit, will teleport to one of the portals at random. Always hostile to the player. Spawns in the Warped Forest.
Titan
Iron Golem variant. Immune to arrows and player melee attacks, requires creativity to kill. Spawns as part of raids.
Items
Sacrifice Glove
Temporarily reduces the player's max health by half, in exchange for a significant attack damage increase.
Scattershot
Shoots exploding obsidian projectiles.
Katana
Low damage and durability, but cheap to craft, with a higher attack speed. Also has a forwards dash when right clicking.
Smoke Powder
When thrown, creates a large cloud of smoke, blinding enemies caught within.
Rotten Steak
Increases hunger bar by four (same as steak), but has a chance to inflict Hunger.
Overgrown Pollen
Works like Bone Meal, but has a much higher chance of growing the plant its used on.
Overgrown Flower
Large pink flower, looks similar to the Plumeria. When a Plumeria takes damage near an Overgrown Flower, the flower has a chance to turn into another Plumeria. Has a chance to drop Overgrown Pollen when broken.
Dense Grass
A block covered by grass on all sides.
Biomes
Overgrowth
Large, jungle-like biome with lots of plants. Ground is made of Dense Grass. Home of the Plumeria.
Hidden Extras
Some additional content is also included, accessible through commands. This content is unfinished and not intended for general use, but could be fun to mess around with.
Credits
Concepts - Jhoto, MDL4848
Textures - Jhoto, MDL4848
Models - Jhoto, MDL4848
Sounds - Jhoto, MDL4848
Animations - Jhoto, MDL4848
Code - MDL4848


