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This mod adds 13 new variants of existing mobs, plus some extra stuff

Description

Special Mob Variants

This mod adds 13 new variants of existing mobs, plus some extra stuff Groundshaker punching the ground, sending a villager flying, in a taiga forest

Mobs

Plumeria Plumeria standing in a field, with a river in the background" Creeper variant that looks like a flower. Attacks with a pollen cloud that applies various negative effects. Hostile to almost any entity in the game. Spawns in the Overgrowth biome.

Brewer Brewer in the background, chasing a Vindicator in the foreground, in a snowy village Creeper variant that looks like a Brewing Stand. Follows hostile mobs around and throws potions at them, increasing their speed and strength. Spawns as part of raids.

Groundshaker Groundshaker punching the ground, sending a villager flying, in a taiga forest Zombie variant. Throws blocks from the ground when target is far away, causes small earthquakes at close range. When hit by attacks, has a chance to gain strength or resistance effects. Spawns rarely at night.

Drum Master Drum Master hitting it's drum, surrounded by normal zombies, in a taiga forest Zombie variant. When other Zombies are nearby, will play the drum, increasing their strength. Spawns rarely at night.

Robin Robin shooting an arrow, at night, in a forest Skeleton variant. Can shoot from a much further distance than a normal skeleton, with much higher accuracy. Spawns rarely at night.

Pyro Pyro shooting fireworks at an iron golem, in a desert, at night Skeleton variant. Shoots fireworks at targets. If shot with an arrow, throws Smoke Powder to hide itself. Spawns rarely in Deserts at night.

Matriarch Matriarch and other smaller spiders in a monster room Spider variant. Spawns smaller spiders to attack the player, spreading cobwebs wherever they walk. Spawns in large monster rooms underground, protecting a loot chest.

Water Skeeter Two Water Skeeters, one in a river, the other dried out on the shore Spider variant. Walks across water, attempting to drown players who get too close. If on land for too long, dries out and freezes in place. Spawns in rivers and near the shore of oceans.

Ooze Ooze in a desert, attacking a rabbit Slime variant. Attacks any living entity that gets near it, even other Ooze. Players and mobs near it get stuck, taking constant damage. When these mobs die, the Ooze becomes larger and gains extra health. Spawns in Deserts during the full moon.

??? ??? attacking in a cave Silverfish variant. Mimics various stone blocks. If attacked, or a player spends too much time near it, will wake up and attack. Spawns deep underground.

Termite Termites surrounding a termite nest, in the badlands Silverfish variant. Neutral mob, but will work together if attacked (like Zombified Piglins). Will destroy any wood blocks near them. Spawns in termite nests in the Savanna.

Warped Warped, with two portals, in the warped forest Enderman variant. Spawns portals around it. When hit, will teleport to one of the portals at random. Always hostile to the player. Spawns in the Warped Forest.

Titan Titan, with other raid mobs, in a village Iron Golem variant. Immune to arrows and player melee attacks, requires creativity to kill. Spawns as part of raids.

Items

Sacrifice Glove Player wearing a sacrifice glove, in a plains biome Temporarily reduces the player's max health by half, in exchange for a significant attack damage increase.

Scattershot Player firing a scattershot, in a plains biome Shoots exploding obsidian projectiles.

Katana Katana floating on the ground Low damage and durability, but cheap to craft, with a higher attack speed. Also has a forwards dash when right clicking.

Smoke Powder Cloud of smoke created by thrown smoke powder, surrounding some husks on a beach When thrown, creates a large cloud of smoke, blinding enemies caught within.

Rotten Steak Player eating a Rotten Steak, looking at the sky Increases hunger bar by four (same as steak), but has a chance to inflict Hunger.

Overgrown Pollen Player holding Overgrown Pollen, looking at crops in a savanna village Works like Bone Meal, but has a much higher chance of growing the plant its used on.

Overgrown Flower Overgrown Flower next to a beach Large pink flower, looks similar to the Plumeria. When a Plumeria takes damage near an Overgrown Flower, the flower has a chance to turn into another Plumeria. Has a chance to drop Overgrown Pollen when broken.

Dense Grass Dense grass next to normal grass, in a desert biome A block covered by grass on all sides.

Biomes

Overgrowth Overgrowth biome, containing a mix of Overgrown Flowers and Plumerias Large, jungle-like biome with lots of plants. Ground is made of Dense Grass. Home of the Plumeria.

Hidden Extras

Some additional content is also included, accessible through commands. This content is unfinished and not intended for general use, but could be fun to mess around with.

Credits

Concepts - Jhoto, MDL4848

Textures - Jhoto, MDL4848

Models - Jhoto, MDL4848

Sounds - Jhoto, MDL4848

Animations - Jhoto, MDL4848

Code - MDL4848