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Souls Message Banners

Adds Elden Ring/Dark Souls style titles for various events
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souls_message_banners-forge-1.2.0.jar

File namesouls_message_banners-forge-1.2.0.jar
Uploader
tablesoulstablesouls
Uploaded
Aug 8, 2026
Downloads
25
Size
461.9 KB
Mod Loaders
Forge
File ID
8602915
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:souls-message-banners-1602349:8602915")

Learn more about Curse Maven

What's new

What's New

v1.2.0

NOTICE: Please do not expect existing custom triggers to work with this version, update them accordingly. See wiki for updated values

New trigger system

Triggers are now much more flexible and is no longer tied to just entities, thus the path has changed from smb_entities to smb_triggers

Here is an example of the new trigger file:

{
  "type": "entity_died",
  "target_entities": [
    "minecraft:ender_dragon"
  ],
  "display_mode": "dimension",
  "style": "souls_message_banners:dragon_felled",
  "priority": 1
}

Trigger Types: type

  • entity_died - After an entity dies
  • entity_spawned - After an entity spawns
  • player_died - After a player dies
  • player_spawned - After a player spawns
  • player_set_spawn - After a player set a new spawn point
  • block_state_changed_on_interact - After a block changes state when player has interacted with it
  • waystone_activation - After a waystone has been activated
  • bonfire_lit - After a bonfire has been lit
  • raid_status - After a raid has ended

Trigger Targets:

  • target_entities - For types that utilize entities
  • target_players - For types that utilize players
  • target_blocks - For types that utilize blocks
  • targets - For special types such as raid status

Trigger Conditions: conditions

This are conditions that can be used on certain trigger types

  • Entity related triggers
    • killer
    • apotheosis_rarities
  • Blockstate related triggers
    • new_blockstate
    • old_blockstate

Trigger Display Mode: display_mode

This determines which players will see the message banner.

  • all_players
  • dimension
  • radius

Client Config

Banner Play Mode

  • EVERYTIME - Play banners everytime it has beeen triggered
  • ONCE_A_WORLD - Play banners just once during a world session
  • ONCE_A_SESSION - Play banners just once the entire game session

Trigger blacklist

Clients can now block certain trigger types from appearing through the config in <namespace>:<trigger_id> format.


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