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Soul Link Speedrun

All players share the same health, hunger, and saturation. When one player takes damage or eats food, all players are affected. This creates a true cooperative experience where teamwork is essential.

File Details

soullink-v1.2.0+1.21.11.jar

  • R
  • Jan 19, 2026
  • 149.15 KB
  • 393
  • 1.21.11
  • Fabric

File Name

soullink-v1.2.0+1.21.11.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:soul-link-speedrun-1426428:7489821"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New features

  • Settings GUI - Added settings GUI for configuring difficulty, half-heart mode, shared jumping, and shared potions
  • New modes - Implemented jump and potion effect synchronization among players
  • Manual Reset Command – Added a /reset command, allowing players to instantly restart the active run without requiring Gamemaster permissions.
  • Discord Integration – Added a "Report Bug" button in the settings GUI that provides a direct invite link to the Discord server for feedback.
  • Difficulty Settings – World difficulty in the settings GUI now correctly reflects and updates the actual game difficulty.

Improvements

  • Normalized Regeneration – Health regeneration from potion effects is now properly normalized to account for shared health pools, preventing unbalanced healing.
  • Smoother Shared Jumping – Refined the Shared Jumping mechanic to process at the end of ticks, preventing race conditions and ensuring a consistent experience for all linked players.
  • Welcome Message – Simplified the join message to be cleaner and added a helpful tip for accessing the settings menu.
  • Spawn Finder - Improved spawn location detection algorithm in temporary worlds.

Bug Fixes

  • Critical Damage Fix – Fixed a major issue where Iron Golems and explosions calculated damage incorrectly, often leading to unfair one-shots on linked players.
  • Bossbar Cleanup – The Ender Dragon bossbar now correctly clears from the screen when a new run is started.
  • Visual Rounding – Damage and health values in the UI now round to the nearest 0.5 hearts for a cleaner, more accurate display.