soulland-3.9
Curse Maven Snippet
What's new
Cleanup & Fixes (latest)
Fixed
- Removed duplicate registrations of Godly Zhuge Crossbow and Peacock Plume — both already existed in the Tang Sect forging system; the forging versions are kept (they integrate with forging mastery).
- Renamed two colliding flora ids (Yearning Heartbroken Bloom, Yearning Heartbroken Red (Flora)) so they no longer clash with the original herb item. Duplicate ids would have crashed registration.
- Compile fixes from build logs: duplicate
PHOENIX_REBIRTHeffect (now rides the original canon effect), missing effect imports, and an invalid affinity tag (T_SHADOW→T_DARK). - Full sweep: zero duplicate item/block/effect ids, zero missing models or textures, all feat primitives implemented, all affinity tags declared.
Biome-Proper Spawning & Living Flora
Changed
- Spirit beasts now spawn in their proper biomes. Each species' preferred-biome data is finally consulted: 80% of natural spawns draw from true biome-natives when available (frost bears in snow, demon wolves in dark forests, sea beasts in deep ocean), with the habitat system still guaranteeing physics correctness and no spawn stalls. Added
- Biome Flora Dresser — vanilla biomes are now gently dressed with matching flora from the herb compendium, on a rarity curve: 70% mundane · 25% medicinal · 5% spirit-tier. Seven biome families each draw from a themed pool (snowy, desert, swamp, dark forest, mountain, waterside, lush).
The Three-World Herb Compendium (+100 flora)
Added
- 100 new herbs and flowers from Soul Land (34, canon), Battle Through the Heavens (34), and Reverend Insanity (32, homage) — each with a unique texture across ten botanical forms, full block/item/loot/lang pipeline, and a rare "exotic" spawn roll in Spirit Forests. Documented in
SOULLAND_HERB_COMPENDIUM.md.
Novel Armaments (+4 weapons)
Added
- Rainstorm Pear Blossom Needle Box (envenomed needle storm), Seven Kill Sword (strikes wither), Clear Sky Hammer (blows hurl the struck), Vast Sea Universe Cover (azure sanctuary). All craftable through the mod's material economy.
Cultivation-Scaling Effects & Transcendent Body
Added
- 9 custom effects whose power is read from your rank at runtime — no vanilla amplifier ceilings. Highlights: Vast Sea Blessing caps any single hit at a shrinking share of max HP; Phoenix Rebirth refuses one lethal blow; Suppression Domain weakens enemies attacking near you; plus Vigor, Killing Intent, Dominion, Insight, Asura Edge, Indomitable Physique.
- Transcendent Body (baseline, always on past rank 20) — damage reduction that applies after armor and Protection, so it stacks beyond vanilla's 80% caps and keeps growing forever. Fall damage fades to zero by rank 80; fire damage drops toward a tenth.
Feats, Infusion & Combos — the growth loop
Added
- 49 signature feats of the novel's characters, built from 14 primitives (nine of war + five of life: NOURISH, VEIL, SOAR, SWIFT, MEND — enabling the Food God system, farming, mining, and mobility play).
- Four acquisition paths: Shrek teachers (lineage), boss-kill glimpses, landmark trials (Sea God Isle / Mount Haotian / Asura Battlefield / Slaughter City), and Dragon Clan Sages.
- ✦ Feat tab in the cultivation menu (
L) — see every feat's stage, power source, and mastery progress. - FEAT INFUSION — click a feat in the tab to graft it onto your active innate skill, so rank-30/60/90 innates never stagnate. They fire the feat's effects on every cast and keep growing: +25% for element match, 30% chance to raise feat mastery per cast, and +1 mastery to all infused feats on every combo finisher.
- Innate Combos — chain innate skills within 3 seconds for escalating damage and a combo finisher scaling with chain depth and elemental variety.
- Feat power multiplies across five uncapped factors: rank × mastery stage × resonance (lineage/trial/dragon-blood) × spirit bones (+4% each) × Tang techniques (+2% per tier).
- Cast feats with Shift + R.
Dragon Realm Depth
Added
- 8 dragon feats and the Dragon-Blood Law — dragon feats cast at full power for anyone with body reformation stage 2+, regardless of martial soul.
- Dragon Clan Sages teach the dragon arts; the Ruin Warden Lord grants Warden's Vigil on death.
Content & World
Added
- +20 martial souls (63 total) and +20 spirit beasts (153 total) with full canon integration — affinities, soul shapes, and 60 painted phase textures.
- +12 decorative flora, spirit integration overlays for all 62 souls (336 files), a custom Soul Land title screen, the Abyssal Relic Rod (fish up ruins gear), Quest Boards, NPC story interactions, Spirit Hall bounty hunts, Heavenly Tribulation, Dragon Ruins dungeons, and five rebuilt landmark architectures. Changed
- All 1,360 existing textures enhanced in place (contrast, directional light, rim light, ancient bloom, item outlines).
This mod has no additional files

