Soul Land v1

Soul Land Mod — Based on Douluo Dalu Novel & Manhua
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soulland-3.8 Stable

File namesoulland-1.0.0.jar
Uploader
DDY_SYNDDY_SYN
Uploaded
Jun 28, 2026
Downloads
1.0K
Size
9.8 MB
Mod Loaders
Forge
File ID
8333121
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:soul-land-v1-1464428:8333121")

Learn more about Curse Maven

What's new

Abyssal Relic Rod (latest)

Added

  • New Abyssal Relic Rod — a fishing rod that dredges up the drowned past instead of fish. Casts and reels like a vanilla rod (Luck of the Sea & Lure still apply), but the catch is a Soul Land relic pool:

    • ~45% crystals & herbs · ~30% spirit relics (bones, refined metal, pills) · ~18% ancient ruins gear (weathered, enchanted "Relic of a Drowned Age" arms & armor) · ~7% sunken region treasures.

    • Luck of the Sea biases the roll toward gear & treasures.

  • Craftable (soul crystal + sticks + string), custom texture, model, lang, creative-tab entry, conduit-catch sound.

Soul Land Main-Menu Screen

Added

  • Custom title-screen aesthetic: a themed twilight panorama (indigo→purple→gold spirit-glow sky with stars) replacing the vanilla background, a painted Soul Land logo, rotating themed splash lines, and a footer credit — drawn over the menu without breaking button interactivity.

  • Tang Sect — rebuilt as authentic pagodas: tiered upturned-eave roofs, crimson-pillar frames, paper-lit windows, raised stone foundations with steps, lantern-lit interiors.

  • Slaughter City — hovels reworked to be brutal & oppressive: leaning broken blackstone walls, jagged roofs with holes, iron-barred windows, soul-fire braziers, impaled spikes.

  • Shrek Academy — halls upgraded with hipped curved roofs + eaves, corner pillars, framed windows, paired door lanterns.

  • Sea God Isle — ornate tiered pillars (prismarine plinths, fluted shafts, sea-lantern cores, flared capitals) and a stepped sacred dais for the central altar.

  • Mount Haotian — enclosed quartz/gold sanctum with a tiered golden pagoda roof and upturned eaves.

  • City houses — flat roofs replaced with pitched, eaved rooflines across every city.

Tang Sect Membership Gate

Changed

  • The Tang Sect's hidden arts (Ghost Shadow, Purple Demon Eyes, Controlling Crane Catching Dragon) are now locked behind sect membership. Non-members must take the disciple's oath (Soul Crystal, rank 20+, can't already be in another sect); members gain the sect's technique-XP bonus and contribution. Joining nudges Spirit Hall reputation (rivals).

Quest Boards

Added

  • Placeable Quest Board block — view active quests with progress bars, claim completed ones (rewards + reputation), and accept new ones (3-quest cap), all in one click.

  • New QuestRegistry as a single source of truth for quest definitions (shared by the board, NPCs, and kill/gather hooks).

  • Quest Boards spawn automatically near city centers. Full asset set + recipe-free placement + creative tab.

NPC Story Interactions

Added

  • NpcInteractionManager — faction NPCs now fulfill their canon roles:

    • Tang masters teach hidden techniques · Spirit Hall officials register rings for reputation + give cull quests · Shrek teachers train cultivation + set growth quests · Slaughter masters give bloodlust quests (→ Killing Intent Pill) · Blacksmiths report Tang forging mastery.

  • Ambient role chatter — landmark NPCs occasionally call out role-flavored lines to nearby players.

Spirit Hall Bounty Hunt

Added

  • Carrying a Spirit Hall bounty now makes you hunted: enforcer parties spawn and pursue you, scaled to your bounty level (2 enforcers every ~4 min at L1 → 6 every ~1.7 min at L5). Defeating a hunter restores reputation (+3 each); recovering your standing ends the hunts.

Heavenly Tribulation

Added

  • Breaking through to the divine ranks (96 / 98 / 100 / 111) now triggers a Heavenly Tribulation — a survival ordeal of escalating divine lightning waves (5 at Hyper Douluo → 10 at God). Endure it for a divine reward (full heal, resistance, regen); falter and you're cast back down a rank with a heavy debuff. Manual updated with a warning.

Dragon Ruins + Spawn Tuning

Added

  • Dragon Ruins — cascading ruined castles in the Dragon Realm with dungeon mechanics: a hollow keep, four corner towers stepping down in height, broken curtain walls, and a buried loot vault. Guarded by custom Ruin Warden NPCs (+ a boss Ruin Warden Lord) and ancient dragon-kin beasts. Tiered loot chests throughout.

Changed

  • Dragon Realm structure density increased (grid 1100 → 900); ruins take ~18% of eligible cells.

  • Overworld settlement rates raised: cities 10% → 16%, sects 12% → 18%.

 

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