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Soul Land v1

Soul Land Mod — Based on Douluo Dalu Novel & Manhua

File Details

soulland-3.4 BIG Update

  • R
  • Apr 20, 2026
  • 3.02 MB
  • 403
  • 1.20.1
  • Forge

File Name

soulland-1.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:soul-land-v1-1464428:7953659")
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Soul Land Mod — Changelog (v19 → v44)


v44 — Spirit Integration Visuals

  • Visual Progression: Activating your Martial Soul (V key) now triggers a tiered physical transformation.

    • T1 (Rank 30-59): Limb-level overlays (e.g., arm fur, single-hand gauntlet).

    • T2 (Rank 60-89): Deep integration (chest armor, head features, horns, glowing runes).

    • T3 (Rank 90+): Full Spirit Avatar (complete body hybrid transformation).

  • Coverage: 25 martial souls supported with 75 custom textures.

    • Seraph Wing Progression: 2 wings (T1) → 4 wings (T2) → 6 wings (T3).

    • Beast Spirits: Adds procedural fur, scales, or feathers.

    • Tool Spirits: Progresses from gauntlets to full soul-themed armor.

v43 — Martial Soul Evolution System

  • Evolution Tiers: All 44 martial souls now support 4 stages: Awakened → Evolved → True → Divine.

  • Stat Upgrades: Evolution grants a base stat multiplier (1.0x at base → up to 4.0x at Divine).

  • Second Awakening: High-tier evolutions are gated by rank and three craftable relic items:

    1. Blue Silver Emperor Essence: Gated at Rank 70.

    2. Phoenix Feather Crown: Gated at Rank 80.

    3. Heaven Dream Silk: Gated at Rank 85.

  • UI: The Affinity tab now displays current evolution stage and requirements for the next tier.

v41 – v42 — Affinity & Compounding Overhaul

  • Full Coverage: All 115 beasts and 41 soul types are now fully tagged for affinity matching.

  • Compounding Rules:

    • Family Synergy: Tiger/Tiger or Dragon/Dragon matches grant an exponential 1.15^n bonus.

    • Yin-Yang Harmony: Opposite pairings (Light/Dark, Fire/Ice) apply a 1.25x–1.3x modifier.

    • Conflict Penalty: Opposing tags (Plant/Beast) reduce effectiveness via a 0.85^n penalty.

  • Cultivation Speed: Every 0.1 average affinity above 1.0 increases meditation speed by +5%.

v38 – v40 — World Generation & Flora

  • Biome Gating: All mod structures (Sects, Cities, Boss Arenas) are now restricted to the Spirit Beast Forest biome.

  • New Rare Structures:

    • Heaven Dou City: 5% chance to replace standard cities.

    • Tournament Arena: 5% chance to replace standard sects.

    • Yin-Yang Well: 3% chance to replace boss spawns.

  • Themed Arenas: Added 6 novel-accurate boss lairs, including Star Dou Lake, Spider Lair, and Spirit Hall Cathedral.

  • Flora Balance:

    • Herb spawning is now Qi-based. Level 5 Qi zones spawn legendary herbs; Level 1 zones spawn commons.

    • Flower over-spawning reduced by 12x to fix performance.

    • Added 4 tree shapes that scale with local Qi (from small oaks to massive 2x2 World Trees).

v19 – v37 — Trials, Techs & Performance

  • Divine Inheritance: Trial system for Sea God, Life Goddess, and Asura God paths (Level 99 cap).

  • Techniques: Added Purple Demon Eyes and Ghost Shadow Track with XP gained through combat/meditation.

  • Ores & Tools: Added Spirit Iron and Soul Crystal ores + associated ingot toolsets.

  • Bug Fixes:

    • Resolved the "floating cube" grass bug.

    • Fixed world-load crashes related to tree JSON codecs.

    • Optimized server performance with a TPS Guard that throttles generation if tick time exceeds 45ms.

    • Corrected heightmap issues (MOTION_BLOCKING) to prevent floating structures.