File Details
soulland-v2.4
- R
- Mar 3, 2026
- 2.28 MB
- 131
- 1.20.1
- Forge
File Name
soulland-1.0.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Spirit Hall Village (/soulland generate village)
A 44-block radius walled compound with full Chinese architecture:
Defense Wall — circular stone brick wall, 5 blocks tall with crenellations and a walkway on top. 4 guard towers at cardinal points (8 blocks tall, pointed dark prismarine roofs, arrow slit windows, lantern on top). Grand gate on south side with thick deepslate pillars, crimson accents, and lantern archway.
Central Spirit Hall Pagoda — 3-story boss arena. Each floor has crimson stem pillars, dark oak walls with window rows, dark prismarine curved roof overhangs with upturned corners. Gold block + lightning rod spire on top. Raised deepslate platform with steps.
16+ Chinese Houses — varied residential buildings with crimson corner pillars, birch/spruce/dark oak walls, window openings, dark prismarine curved roofs, porches. 4 NE residential, 4 NW residential, 4 SE disciple dorms, 4 SW disciple dorms.
Elder Hall (north), Training Arena (east, stone + fencing), Herb Garden (west, bamboo/azalea/cherry), Meditation Pavilion (NE), Spirit Spring (NW, glowing water), 3 Market Stalls (south near gate), Cherry Trees throughout, Bamboo border along inner wall, Lantern-lit pathways connecting everything.
Spirit Hall Elder Boss — Lv.70 mini-boss, 350 HP, 14 ATK, 12 armor. 3 soul ring abilities:
- Ring 1 (Purple, 5K yr Shadow Panther): Shadow Cloak — invisibility + speed burst
- Ring 2 (Black, 20K yr Flame Lion): Spirit Flame Wave — 6-block AoE fire + weakness
- Ring 3 (Black, 30K yr Hell White Tiger): Vajra Strike — massive damage + stun + blindness
Phase 2 at 60% HP, Phase 3 at 30% with escalating buffs. Purple boss bar. Ambient ring particles orbit him.
Drops: 8-16 Soul Crystals, 1-2 Breakthrough Pills, Spirit Recovery/Ascension/Condensing Pills, Immortal Herb (25%), guaranteed Purple soul ring (3K-10K yr beast), 15% chance Black ring (10K-30K yr).
The 3D Spirit Rings (G key):
- Press G to toggle ON/OFF (persists until you press G again)
- Renders actual 3D torus geometry around the player — not particles
- Rings stack from feet upward, each at ascending height
- Ring thickness and radius scale with tier (White = thin/close, Red/Gold = thick/wide)
- Each ring rotates at different speed with gentle bobbing
- Self-illuminated (
0xF000F0light) so they glow in the dark like the novel - Inner core glow layer for extra visual depth
- Mutated rings: larger, spin faster, gold shimmer overlay
- Visible on ALL players (other players see your rings too)

