Sonorama

Adds animals from the Arid Parts of North America

File Details

Sonorama V1.3.1

  • R
  • Jul 8, 2023
  • 4.19 MB
  • 632
  • 1.16.5
  • Forge

File Name

Sonorama_V1.3.1.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sonorama-686057:4632120")
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Changelog:

Version 1.3.1 Changelog:
Bugfix:

-Fixed Trogolobite Chambers from spawning on the surface in deserts
-Fixed Beavers from swimming on land
-Fixed Beavers walking
-Fixed Cycad Saplings being solid blocks

Tweaks:
-Beavers breaking logs and leaves can now be disabled with gamerule "SpecialSonoramaAIBehavior"



Version 1.3 Changelog:
Removed:

-Removed "DoSkunkSpray" gamerule

New:
-Added new sounds for Coyote, Vultures, Snakes, & Ground Squirrels
-Beavers will now swim!
-Prairie Dogs will now rear up!
-Coyotes now howl in the night!

-Added Gamerule "SpecialSonoramaAIBehavior"
This gamerule enables or disables special behavior of certain animals and includes
-Coyotes Howling at night
-Condors & Vultures flying and landing
-Beavers swimming and walking
-Beavers breaking logs and leaves
-Blacktail Prairie Dogs rearing up

-Virginia Opossums playing dead
-Skunks spraying players when hit

 

 

Tweaks:
-Tweaked sounds of Marmots & Prairie Dogs
-Coyotes should now attack wolves and dogs
-Tweaked the time for fish to dry up on land

Bugfixes:
-Fixed bug of fish suffocating in roofs (THANK YOU ROB!!!)
-Fixed Trogolobite Chamber Structures from spawning on the surface
-Fixed Condors & Vultures from duplicating while flying
-Fixed Vultures and Condors from being damaged when in flight or landing.
-Fixed Opossums from being damaged when starting to play dead
-Fixed White Sage from not being able to be placed or grown on sand
-Few small misc bugfixes with some of the code