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Sona Survival 101

The mod adding a range of survival elements and effects.

File Details

Sona-1.20.1-forge-1.5.0.jar

  • R
  • May 14, 2026
  • 1.15 MB
  • 5.4K
  • 1.20.1
  • Forge

File Name

Sona-1.20.1-forge-1.5.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sona-survival-101-1023345:8086553")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Sona Survival 101 1.5.0 更新日志 / Changelog

新增 / Added

  • 新增感染区系统:区块会保存并同步感染值,感染区可影响环境、植被、雾效、生物生成与玩家视觉反馈。
    Added the infection zone system. Chunks now store and sync infection values, affecting environment behavior, vegetation, fog, mob spawning, and player visual feedback.

  • 新增感染雾、感染孢子与 shader pack 专用感染天空后处理效果。
    Added infection fog, infection spore visuals, and a shader-pack-only infection sky post-processing effect.

  • 新增暴露提示与位置指示器,可用于显示暴露状态、声源诱饵和相关空间提示。
    Added exposure HUD feedback and position indicators for exposure, sound decoys, and related spatial hints.

  • 新增“中立”效果与目标判定规则,可通过标签控制中立目标关系。
    Added the Neutrality effect and targeting rules, with tag-based control over neutral target behavior.

  • 新增混乱效果的移动扰乱逻辑。
    Added movement scrambling behavior for the Confusion effect.

  • 新增感染层渲染、感染相关贴图、音效与伤害类型资源。
    Added infection layer rendering, infection-related textures, sounds, and damage type resources.

改进 / Improved

  • 重做伪装透明渲染:使用抖动透明 shader,并改进实体、盔甲、手持物品和第三方渲染器的兼容性。
    Reworked camouflage transparency using dithered shader rendering, improving compatibility for entities, armor, held items, and third-party renderers.

  • 改进感染雾强度、颜色过渡和距离控制,使感染区视觉表现更平滑。
    Improved infection fog strength, color transitions, and distance handling for smoother infection-zone visuals.

  • 改进声源诱饵 AI:生物对声音的追踪与提示表现更稳定。
    Improved sound decoy AI so mobs follow sound cues more reliably.

  • 改进位置指示器渲染与网络同步,拆分客户端/服务端派发逻辑并清理客户端缓存。
    Improved position indicator rendering and network sync by separating client/server dispatch and clearing client-side caches correctly.

  • 改进感染区初始化与持久化,优化区块 section 双向初始化逻辑。
    Improved infection zone initialization and persistence, including bidirectional chunk-section setup.

兼容性 / Compatibility

  • 更新并适配 TaCZ 新版本,包括射击参数签名和配件渲染路径。
    Updated compatibility for newer TaCZ versions, including shooting method signatures and attachment rendering paths.

  • 更新并适配 Superb Warfare 新版本,恢复载具射击声源吸引逻辑。
    Updated compatibility for newer Superb Warfare versions and restored vehicle-fire sound attraction behavior.

  • 更新 GeckoLib 渲染兼容,修复新版 renderer mixin 描述符、remap 和泛型层相关问题。
    Updated GeckoLib rendering compatibility, including newer renderer descriptors, remap settings, and generic layer handling.

  • 增强 Oculus / Embeddium / shader pack 兼容,避免 shader pack 下伪装、手持物品和感染雾表现异常。
    Improved Oculus, Embeddium, and shader pack compatibility for camouflage, held items, and infection fog rendering.

  • 增加 Lost Cities 相关支持。
    Added support for The Lost Cities integration.

修复 / Fixed

  • 修复感染死亡后生成的继承装备生物会自然消失的问题。
    Fixed converted infected mobs with inherited equipment despawning naturally after the original entity dies.

  • 修复感染区数据保存、读取和 shader fog 相关问题。
    Fixed infection zone data persistence, loading, and shader fog issues.

  • 修复黑暗环境下伪装抖动透明光照异常。
    Fixed camouflage dither lighting issues in dark environments.

  • 修复手持物品在 shader pack 下无法正确透明渲染的问题。
    Fixed held items not rendering transparency correctly with shader packs.

  • 修复附近位置指示器干扰和客户端缓存残留问题。
    Fixed nearby position indicator noise and stale client-side indicator cache.