File Details
Sona-1.20.1-forge-1.5.0.jar
- R
- May 14, 2026
- 1.15 MB
- 5.4K
- 1.20.1
- Forge
File Name
Sona-1.20.1-forge-1.5.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Sona Survival 101 1.5.0 更新日志 / Changelog
新增 / Added
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新增感染区系统:区块会保存并同步感染值,感染区可影响环境、植被、雾效、生物生成与玩家视觉反馈。
Added the infection zone system. Chunks now store and sync infection values, affecting environment behavior, vegetation, fog, mob spawning, and player visual feedback. -
新增感染雾、感染孢子与 shader pack 专用感染天空后处理效果。
Added infection fog, infection spore visuals, and a shader-pack-only infection sky post-processing effect. -
新增暴露提示与位置指示器,可用于显示暴露状态、声源诱饵和相关空间提示。
Added exposure HUD feedback and position indicators for exposure, sound decoys, and related spatial hints. -
新增“中立”效果与目标判定规则,可通过标签控制中立目标关系。
Added the Neutrality effect and targeting rules, with tag-based control over neutral target behavior. -
新增混乱效果的移动扰乱逻辑。
Added movement scrambling behavior for the Confusion effect. -
新增感染层渲染、感染相关贴图、音效与伤害类型资源。
Added infection layer rendering, infection-related textures, sounds, and damage type resources.
改进 / Improved
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重做伪装透明渲染:使用抖动透明 shader,并改进实体、盔甲、手持物品和第三方渲染器的兼容性。
Reworked camouflage transparency using dithered shader rendering, improving compatibility for entities, armor, held items, and third-party renderers. -
改进感染雾强度、颜色过渡和距离控制,使感染区视觉表现更平滑。
Improved infection fog strength, color transitions, and distance handling for smoother infection-zone visuals. -
改进声源诱饵 AI:生物对声音的追踪与提示表现更稳定。
Improved sound decoy AI so mobs follow sound cues more reliably. -
改进位置指示器渲染与网络同步,拆分客户端/服务端派发逻辑并清理客户端缓存。
Improved position indicator rendering and network sync by separating client/server dispatch and clearing client-side caches correctly. -
改进感染区初始化与持久化,优化区块 section 双向初始化逻辑。
Improved infection zone initialization and persistence, including bidirectional chunk-section setup.
兼容性 / Compatibility
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更新并适配 TaCZ 新版本,包括射击参数签名和配件渲染路径。
Updated compatibility for newer TaCZ versions, including shooting method signatures and attachment rendering paths. -
更新并适配 Superb Warfare 新版本,恢复载具射击声源吸引逻辑。
Updated compatibility for newer Superb Warfare versions and restored vehicle-fire sound attraction behavior. -
更新 GeckoLib 渲染兼容,修复新版 renderer mixin 描述符、remap 和泛型层相关问题。
Updated GeckoLib rendering compatibility, including newer renderer descriptors, remap settings, and generic layer handling. -
增强 Oculus / Embeddium / shader pack 兼容,避免 shader pack 下伪装、手持物品和感染雾表现异常。
Improved Oculus, Embeddium, and shader pack compatibility for camouflage, held items, and infection fog rendering. -
增加 Lost Cities 相关支持。
Added support for The Lost Cities integration.
修复 / Fixed
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修复感染死亡后生成的继承装备生物会自然消失的问题。
Fixed converted infected mobs with inherited equipment despawning naturally after the original entity dies. -
修复感染区数据保存、读取和 shader fog 相关问题。
Fixed infection zone data persistence, loading, and shader fog issues. -
修复黑暗环境下伪装抖动透明光照异常。
Fixed camouflage dither lighting issues in dark environments. -
修复手持物品在 shader pack 下无法正确透明渲染的问题。
Fixed held items not rendering transparency correctly with shader packs. -
修复附近位置指示器干扰和客户端缓存残留问题。
Fixed nearby position indicator noise and stale client-side indicator cache.

