somakespells-1.0.9-1.21.1
Curse Maven Snippet
What's new
New
- Red Soul System - Charge a Red Soul Lantern with different Spirit spells, summon your Red Echo through Crimson Reflection, and defeat it to awaken Red Soul. Red Soul has its own timer, HUD, combat bonuses, and duration recovery through kills.
- Legendary Monsters Spirit Content - Added a new collection of spells, effects, visuals, and progression content inspired by the Possessed Paladin.
- Sunbeam Elemental Charges - Each Elemental Charge is now triggered by a "Solar Beam"-style colored beam before applying its effects.
New Items
- Red Soul Lantern - Stores different Spirit spells and is used to begin the Crimson Reflection challenge.
- Corrupted Red Soul - A new item connected to Red Soul progression.
- Lullaby Flute - A Sound weapon containing Comforting Lullaby at level 4.
New Spells
- Procession of Souls - Spirit/Evocation - Summons a line of spiritual eruptions in front of the caster.
- Grave Sigil - Spirit/Evocation - Marks the ground and detonates two waves of spectral eruptions in a cross and X pattern.
- Soul Bastion - Spirit/Evocation - Summons two rings of spectral shields that strike inward and outward.
- Soul Latch - Spirit/Evocation - Binds an enemy, pulls it toward the caster, and releases a final burst of damage.
- Spiral of Ruin - Spirit/Evocation - Throws a spectral trident that creates a spiral of soul eruptions at the impact point.
- Soulfall Judgment - Spirit/Evocation - Releases a soul impact around the caster and calls down a formation of spectral blades.
- Phantom Daggers - Spirit/Evocation - Launches six spectral daggers that reverse direction and can strike enemies again while returning.
- Spectral Rondo - Spirit/Evocation - Performs a spinning charge with two circular strikes and trails of Soul Pillars.
- Winged Ruin - Spirit/Evocation - Uses Red Soul to rise into the air and dive into a target area with a large Soul Pillar finisher.
- Crimson Reflection - Spirit/Evocation - Consumes the spells stored in a Red Soul Lantern to summon the caster's Red Echo.
- Sovereign Armory - Holy - Opens golden portals behind the caster and fires conjured weapons toward the target.
- Comforting Lullaby - Sound - Channels healing pulses around the caster while applying Sleepy to healed players.
- Summon Drowned - Aqua - Summons an allied Drowned whose health and damage scale with Aqua Spell Power.
- Bloodbound Blade - Blood - Throws the sword held by the caster and roots the target with crystallized blood.
- Withered Rose Vortex - Blood - Summons a tornado of petals that pulls enemies inward, deals repeated damage, and applies Wither.
- Funeral Bloom - Blood - Summons a giant withered rose that drops explosive buds over enemies and heals the caster when striking withered targets.
Changes
- Summon Zombie has been replaced by Summon Drowned.
- Water Ball now casts faster, scales its area with spell level, and loses damage with explosion distance.
- Several Aqua spells have received damage and scaling adjustments.
- Several Symmetry spells have received balance adjustments.
- The duration of The Rose's Secret now scales with Spell Power.
- Staff, weapon, and spellbook attributes have been adjusted.
- Born in Chaos effects and configurable attributes have been adjusted.
- Fire Ghost spawns in Soul Sand Valley have been reduced.
- New death messages, and translations have been added.
Compatibility
- Legendary Monsters - It is now an optional dependency. Its spirit spells, Red Soul content, and items are only loaded when the mod is installed.
- Cataclysm - Updated compatibility for Cataclysm 3.33 and fixed Desert Wrath after the projectile API changes.
- Optional Mods - Improved progression fallbacks and content registration when supported mods are not installed.
This mod has no additional files

