File Details
1.16.5 - 1.1.0 : Major Update (New Features, Improvements, Fixes.)
- R
- Mar 13, 2026
- 175.31 KB
- 8
- 1.16.5
- Forge
File Name
solstitlesystem-1.1.0.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
==================================
Sol's Title System - Version 1.1.0 Changelog
Forge 1.16.5 | Full Release
==================================
This is a major release with new rarity tiers, a complete visual overhaul
of chat, tablist, nameplates, and the title GUI, plus many new titles.
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NEW RARITY TIERS
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Two new rarity tiers have been added above Supreme:
* APEX (Dark Red ↔ Purple Gradient Chroma)
- Tier 8, above Supreme
- Animated dark red-to-purple gradient chroma effect
* ULTIMATE (Gold ↔ Black Chroma)
- Tier 9, the highest rarity
- Animated gold-to-black chroma effect
Full rarity hierarchy (lowest → highest):
Common → Uncommon → Rare → Epic → Legendary → Mythical → Supreme → Apex → Ultimate
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NEW TITLES
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Supreme Tier (3 new):
#51 Realm Breaker
#52 The Unyielding
#53 Oblivion
Apex Tier (3 new):
#54 Calamity
#55 The Forsaken
#56 Void Walker
Ultimate Tier (3 new):
#57 Ascendant
#58 The Absolute
#59 Admin
Existing titles from previous versions are preserved via auto-migration.
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CHAT FORMAT REVAMP
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* Complete chat format overhaul:
With title: [head] TitleName | PlayerName > message
Without title: [head] PlayerName > message
* Player heads rendered as 8x8 pixel avatars next to chat messages
- Heads auto-detected via HoverEvent.SHOW_ENTITY on player names
- Works with all title-formatted messages (chat, join/leave)
* Rarity-cohesive color scheme:
- Player name color tinted by equipped title's rarity
- Message text gets a subtle rarity-aligned tint
- Separator (>) and divider (|) colored to match rarity
* Bold title text with chroma animation in chat
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TABLIST REVAMP
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* Full visual overhaul of the player tab list:
- Styled header with configurable title and subtitle
- Player heads rendered as 8x8 pixel avatars beside each name
- Title badge with rarity-tinted background and colored border
- Rarity-colored player names
- Ping indicator with color coding (green/yellow/orange/red)
- Real-time clock display with timezone and world day count
* Configurable via TOML config:
- Header title/subtitle text with & color code support
- Toggle player heads, title badges, ping display
- Max entries per column (default: 15 for scalability)
* Renders above party HUD (Sol's Party System compatible):
- Uses RenderGameOverlayEvent.Post with ElementType.ALL at LOWEST priority
- Pre-event cancels vanilla tablist; Post-event draws custom one on top
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NAMEPLATE RENDERING
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* Title nameplate rendered above player heads with rarity-colored frame:
[ TitleName ]
* Bracket frame color derived from rarity tier
* Semi-transparent rarity-tinted background panel
* Player name below nameplate colored by rarity
* Uses vanilla font.drawInBatch with seeThrough=true for clean rendering
that works correctly with transparent backgrounds
* Nameplates hidden in first-person and when sneaking
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JOIN/LEAVE MESSAGES
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* Custom join/leave messages with title integration:
[head] TitleName | PlayerName joined the game
[head] PlayerName left the game
* Player head avatars rendered on join/leave messages (via SHOW_ENTITY hover)
* Notification sounds:
- Join: Note Block Bell (pleasant chime, 0.8 volume, 1.2 pitch)
- Leave: Enderman Teleport (subtle departure, 0.3 volume, 0.8 pitch)
* Configurable via TOML config:
- Toggle custom messages on/off
- Custom join/leave message text
- Toggle notification sounds
* Client-side vanilla join/leave message suppression to prevent duplicates
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TITLE GUI OVERHAUL
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* Clicked title details shown prominently at the top of the GUI:
- Title name with full chroma rendering
- Rarity text with colored diamond indicator
- Description and buff/condition details below
* "Currently Equipped" section moved to the bottom:
- Shows player head avatar (8x8) with equipped title name
- Clean compact layout
* Locked titles ("???") now use animated chroma coloring matching their
rarity tier instead of static gray text
* Rarity display colors for all 9 tiers including new Apex and Ultimate
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TITLE BUFF SYSTEM
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* Support for !player target in damage_multiplier buffs:
- "!player" target = damage bonus applies to all non-player entities (PvE only)
- Allows creating PvE-focused titles that don't affect PvP balance
* damage_multiplier buff supports: specific entity, modid, UUID, !player, null (all)