Solar Craft

A big magic progression-based mod about using nature powers.

File Details

solarcraft-3.4.0-1.20.4.jar

  • R
  • May 27, 2024
  • 11.24 MB
  • 84
  • 1.20.4
  • NeoForge

File Name

solarcraft-3.4.0-1.20.4.jar

Supported Versions

  • 1.20.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:solar-forge-479100:5375599"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changes:

Dungeons

  • Updated desert and jungle dungeons

  • All solarcraft dungeons are now multiplayer compatible, which means all players can get corresponding dungeon rewards from only one dungeon, no need to search for non-looted ones.

Abilities

  • Solar Strike, Meteorite, Lightning ability visual effects were improved.

Items

  • Teleportation Stone - can record a position and be used to teleport there once, then item is destroyed. To prevent it you can enchant tp stone with infinity. Goes on cooldown if player received damage recently.

Blocks

  • Heater - a redstone-powered block that damages mobs based on the strength of redstone signal it receives. Doesn't do damage to entities in water.

Quality of life

  • You will now be able to place items in infuser stands directly from infuser GUI.

  • Void Lilys and Sun-Flowers are harvested with RMB now. Then they grow and once they are grown they can be harvested again. You can use bonemeal on them to faster the growth.

Other

  • Added configs for:

    Items: Almost all of the items got configurable values such as chances, damage bonuses, runic energy capacities e.t.c.

    Bosses: Boss abilities got configurable damage.

    Abilities: Ability attributes got configurable values (damage, cost to cast, e.t.c.)

  • Improved skybox in Radiant Land dimension

  • Progression and ability commands now support player argument

  • Added glow effect to some things (experimental, if you encounter problems you can turn it off in client config)

Video showcase: https://www.youtube.com/watch?v=OqaepDEDuB8