File Details
SolarFlux-1.7.10-0.6.jar
- B
- May 18, 2015
- 111.33 KB
- 1.3K
- 1.7.10
File Name
SolarFlux-1.7.10-0.6.jar
Supported Versions
- 1.7.10
- There is now a GUI showing you various information about your solar panels.
- Upgrades. Solar panels can now be upgraded with various upgrades.
- Efficiency upgrade will increase the efficiency of your solar panels and make them produce more RF/tick.
- Low light upgrade will allow you solar panels to generate energy in low light environment (at night) but will be less efficient when the sun is too bright.
- Machine traversal upgrade will allow your solar panels to send energy to connected machines without the need for cables. As long as the machines are touching each other they will receive energy. 10 pulverizers in a straight line? No problem!
- Transfer rate upgrade increases the amount of RF that the solar panel can transfer per tick.
- Capacity upgrade increases the size of the solar panel's internal storage.
- When dismantling a solar panel with a wrench. It will keep its installed upgrade in addition to its stored energy.
- Fix: Solar Panels will evenly distribute energy to all adjacent machines. They used to do it only if they had enough energy.
- Changed: Some recipes changed.
- Config: Tons of new configuration.
- Each upgrade can be disabled in the config (it will not appear in game).
- The effect of ech upgrade can be tweaked in the config.
- The production/transfer rate and capacity of each tier of solar panel can be tweaked in the config.
- The number of tier is configurable! You only want two tiers? You absolutely need 89 tiers? No problem, I got you covered.
- Big refactoring of the internals of the mod.